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WT 21 - Islands in the Sky

05-28-2006, 09:51 PM#1
[Death]
My feet felt as if they were on fire, but I walked on. The hill was still horribly vertical to the ground and each step was a peril in itself. But it was worth it when I stepped onto the peak. Beyond me, the land dropped down at a dizzying angle. Even farther away was a spectacle that made me gasp. Large, upside-down cones of earth were broken off and were . . . suspended in the sky. Below it was a lake of crystal water. These grassy islands were connected to the center by a link of chains. Atop the center cone was a large, white castle with four walls, surrounded by a beautiful garden of flowers. Islands in the sky, I thought incredulously and set off towards it.
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File type: jpgIslandInTheSky2.jpg (635.0 KB)
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05-28-2006, 10:09 PM#2
Tim.
Here is an alpha texture you might like to use for making your terrain invisible! Enjoy.

Just overwrite one of the normal War3 filepaths with this file. For example:

TerrainArt\Dalaran\Dalaran_SquareTiles.blp
Attached Files
File type: blpDalaran_SquareTiles.blp (3.8 KB)
05-28-2006, 10:09 PM#3
MysticGeneral
Oh man... I'd love to see terrain of this.
05-28-2006, 10:09 PM#4
HernanG
Quote:
Originally Posted by MysticGeneral
Oh man... I'd love to see terrain of this.

Im making mine :)

EDIT: Fast WIP, Alpha didnt work for me :(,
Attached Images
File type: jpgIsles in the Sky.jpg (83.7 KB)
05-28-2006, 11:17 PM#5
ghenjis
Very cool, I may partake in this WT.
05-28-2006, 11:37 PM#6
[Death]
For the alpha, you have to see it in-game.
EDIT2: or not, I just tried it. Oh well, your terrain doesn't seem to need the alpha, though :)

EDIT: Oh, yeah, I really love that terrain.
05-28-2006, 11:41 PM#7
Tim.
Nah you can see it in the WE too as long as you save, close, and reopen the WE. Make sure you overwrote one of the normal terrain paths.
05-28-2006, 11:50 PM#8
HernanG
Quote:
Originally Posted by Tim.
Nah you can see it in the WE too as long as you save, close, and reopen the WE. Make sure you overwrote one of the normal terrain paths.

i imported the Alhpa, and changed its path to "TerrainArt/Cityscape/City_Grass.blp" (size=3 kb), i save the map, close the WE, re-opened WE and my map, changed tileset to cityscape, and alpha didnt work, i open import manager, and the alpha size now is 0 kb :s

Anyway, thx for the comments guys
05-29-2006, 12:17 AM#9
Mc !
so you passed from hell to heavens lol
05-29-2006, 12:39 AM#10
Tim.
Try using this path instead: TerrainArt\Dalaran\Dalaran_SquareTiles.blp

Also, make sure you already have the tile in your map's tileset when you save.
05-29-2006, 01:06 AM#11
HernanG
Quote:
Originally Posted by Tim.
Try using this path instead: TerrainArt\Dalaran\Dalaran_SquareTiles.blp

Also, make sure you already have the tile in your map's tileset when you save.

Ok, i will try, im getting off topic, srry

EDIT: Thx Tim. , now it works =)
05-29-2006, 01:15 AM#12
[Death]
My WIPs!

Ignore the flat rocks, nothing I can do about them.
Attached Images
File type: jpgIslandsintheSky.jpg (98.5 KB)
File type: jpgIslandsintheSky2.jpg (59.8 KB)
05-29-2006, 01:31 AM#13
HernanG
Another screen, this time using Alpha (=D)

It turned into a psichotic place, looks strange to me :/
Attached Images
File type: jpgIsles in the Sky 2.jpg (108.0 KB)
05-29-2006, 05:02 AM#14
PlasticAngel
Liked your first version more Hern, the new one looks like rock spam.
05-29-2006, 05:38 AM#15
KrewL RaiN
Used Tim.'s alphed out tile and had a bit of fun with this, but the stupid glitchy sky in WE and not being able to get right shot ingame = all white sky =/

Guess it looks ok i dunno lol. Its just a bunch of magical citys connected by teleporters, home to some magic dudes
Attached Images
File type: jpgIslands in the Sky.jpg (142.6 KB)