| 05-28-2006, 09:51 PM | #1 |
My feet felt as if they were on fire, but I walked on. The hill was still horribly vertical to the ground and each step was a peril in itself. But it was worth it when I stepped onto the peak. Beyond me, the land dropped down at a dizzying angle. Even farther away was a spectacle that made me gasp. Large, upside-down cones of earth were broken off and were . . . suspended in the sky. Below it was a lake of crystal water. These grassy islands were connected to the center by a link of chains. Atop the center cone was a large, white castle with four walls, surrounded by a beautiful garden of flowers. Islands in the sky, I thought incredulously and set off towards it. |
| 05-28-2006, 10:09 PM | #2 |
Here is an alpha texture you might like to use for making your terrain invisible! Enjoy. Just overwrite one of the normal War3 filepaths with this file. For example: TerrainArt\Dalaran\Dalaran_SquareTiles.blp |
| 05-28-2006, 10:09 PM | #3 |
Oh man... I'd love to see terrain of this. |
| 05-28-2006, 10:09 PM | #4 | |
Quote:
Im making mine :) EDIT: Fast WIP, Alpha didnt work for me :(, |
| 05-28-2006, 11:17 PM | #5 |
Very cool, I may partake in this WT. |
| 05-28-2006, 11:37 PM | #6 |
For the alpha, you have to see it in-game. EDIT2: or not, I just tried it. Oh well, your terrain doesn't seem to need the alpha, though :) EDIT: Oh, yeah, I really love that terrain. |
| 05-28-2006, 11:41 PM | #7 |
Nah you can see it in the WE too as long as you save, close, and reopen the WE. Make sure you overwrote one of the normal terrain paths. |
| 05-28-2006, 11:50 PM | #8 | |
Quote:
i imported the Alhpa, and changed its path to "TerrainArt/Cityscape/City_Grass.blp" (size=3 kb), i save the map, close the WE, re-opened WE and my map, changed tileset to cityscape, and alpha didnt work, i open import manager, and the alpha size now is 0 kb :s Anyway, thx for the comments guys |
| 05-29-2006, 12:17 AM | #9 |
so you passed from hell to heavens lol |
| 05-29-2006, 12:39 AM | #10 |
Try using this path instead: TerrainArt\Dalaran\Dalaran_SquareTiles.blp Also, make sure you already have the tile in your map's tileset when you save. |
| 05-29-2006, 01:06 AM | #11 | |
Quote:
Ok, i will try, im getting off topic, srry EDIT: Thx Tim. , now it works =) |
| 05-29-2006, 01:15 AM | #12 |
My WIPs! Ignore the flat rocks, nothing I can do about them. |
| 05-29-2006, 01:31 AM | #13 |
Another screen, this time using Alpha (=D) It turned into a psichotic place, looks strange to me :/ |
| 05-29-2006, 05:02 AM | #14 |
Liked your first version more Hern, the new one looks like rock spam. |
| 05-29-2006, 05:38 AM | #15 |
Used Tim.'s alphed out tile and had a bit of fun with this, but the stupid glitchy sky in WE and not being able to get right shot ingame = all white sky =/ Guess it looks ok i dunno lol. Its just a bunch of magical citys connected by teleporters, home to some magic dudes ![]() |
