| 05-29-2006, 05:11 AM | #1 |
I've found that when a bridge doodad (which began the game in alive stat) is killed, and then removed later, the area which the bridge used to be becomes pathable for ground units, regardless of whether the terrain in that area should be pathable (usually it isn't, since that's what the bridge is for!) Is there any way to get the game to change the pathing to be based on the terrain instead of reverting it to pathable when a bridge is removed? It's important to note that I was removing dead bridges. I havn't tried to remove a bridge that's still alive... |
| 05-29-2006, 01:17 PM | #2 |
One way around it would be to place dead pathing blockers at the "unmoveable" areas and ressurect them when the bridge dies. |
| 05-29-2006, 01:52 PM | #3 |
Yeah, why are you removing the bridge anyway if it's dead? If you just leave it dead the pathing is intact. |
| 05-29-2006, 04:00 PM | #4 |
The problem is that the bit of terrain that the bridge crosses OVER, I want to be pathable when the bridge dies (so it kind of serves as a bridge from two raised terrains, and a wall blocking two connected lower terrains, while it's alive) The thing is, if I just kill the bridge, it still blocks the lower terrain like a wall... So I removed it, and now units can get through the lower terrain, but the cliffs become pathable and the units can go from the lower level TO the upper level where the bridge used to be... Placing dead pathing blockers was an idea I had, unfortunatly, you can't put a pathing blocker on top of a destructible (I'm sure there's some version of the editor that lets you intersect doodads, but I don't have it... I need to get it). Also, I have a LOT of bridges in this map, and doing it for every single one would be time consuming. Anyway, because of the complications in using bridges for what I'm trying to do, I'm going to see if I can manage it with elevators. |
| 05-29-2006, 04:48 PM | #5 |
If you hold down Shift while placing a pathing blocker, you can intersect other doodads and destructables. The only limitation is that they cannot be concentric -- they cannot share a center point. |
