| 05-29-2006, 03:07 PM | #1 |
Enter into the real world of Dungeon & Dragons, fight powerful creatures with your party and enjoy the completely featured d20 D&D 3.5 Engine. There are no DMs or long waitings until they complete the adventure, try this map and wait for future adventures that will use this same engine. ============================================ Please, visit the project forum for bug reports or suggestions: http://dndworld.rocks.it/ ============================================ FEATURES: D&D Engine Fully working combat system with dice rolls. Bab, N° attacks every 5 Bab point, Armor Class, Critical Hits based on weapon type (critical range and critiacl multiplier), Custom spells with dice damage and Saving Throws, daily Spells and Abilities, Rest System to restore them. Each caster has 22 castable spells gaining them every 2 levels. Visibility is modified by race, torches or light spell, underground areas, day/night. Stats System Each hero is customizable. They have the 6 D&D stats (Strength, Dexterity, Constitution, Wisdom, Intelligence and Charism) and each stat gives bonus. Str give more damage and more Attack Bonus on melee attacks, Dex increases armor class and ranged Attack Bonus, and soo on. Classes & Races You can choose all D&D 3.x Classes and Races with their stats bonus/malus, vision type and racial abilities (Ex. ghouls don't paralyze hero with elven blood, dwarfs are not slowed by medium and heavy armors, elfs need half time to rest). Feat System Each hero can spent his feat points to gain special attacks or bonuses like in real D&D. Trap System The map is full of hidden traps that only rogues can find and disable. Some are really scenic ;) Equipment System 18 item slots, 6 for armors, weapons, shield, amulets, rings and boots. Only 1 item x type can be equipped at the same time. Loot System Real D&D loot system with generation based on Challange Rating. Gold, Valuables, Minor, Medium and Major Magical items are automatically generated for each creep killed. Save System You can save your character and restore it when you play again this map. You will be able to load the same character on future D&D Adventures that use this Engine. Character Sheet The game enables a board showing you all statistics, spells and abilities x day, bonus/malus, etc in real time. It will look like having a real character sheet on your hands! LAST VERSION: 0.52 Beta 0.51 --> 0.52 Changes -Equip/unequip bug fixed. -Barbarian rage rescripted for 3.5 and fixed. -Fixed some minor bugs. |
| 05-29-2006, 04:03 PM | #2 |
I played this once on Bnet, and found a fatal flaw. You can play offline with whosyourdaddy activated, get really high levels and such, generate a load-code, then load on Bnet. I wonder, have you fixed this problem? We'll test this soon. |
| 05-29-2006, 04:06 PM | #3 |
You can't save in single player... only load! |
| 05-29-2006, 04:32 PM | #4 |
Oh goody! You took my advice Bibendus! :) (or maybe it wasn't me but... yay! =) I've enjoyed playing this map countless times, but sadly I grew tired of it when it stopped progressing. Again, I am very glad to hear you are (slightly) back in business :) +rep for this amazing map. Edit: You should've maybe considered posting it in map projects instead... Aw well, I'm excited to hear the "verdict" ;) Oh, and uhm, doesn't last version mean like you've done working on the map? I think latest version would be best, though I know last can also be used... blabber... :/ |
| 05-29-2006, 04:38 PM | #5 |
Before the WC3Campaigns site revamp my project was hosted here... but my map forum got deleted in the meanwhile... |
| 05-29-2006, 04:40 PM | #6 | ||
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| 05-29-2006, 04:52 PM | #7 |
I made it when asked after the site revamp but nothing happened soo i opened my private forum. I think that now i will wait to finish the project before asking again for hosting there. |
| 05-29-2006, 07:32 PM | #8 |
Understood, I spoke with Dorelian, and he said that since you were hosted before, just ask and it can be restored. (A new forum though, of course, since all project forums were lost in the transfer) |
| 05-31-2006, 09:21 AM | #9 |
a D&d game, intresting..... |
| 06-02-2006, 01:43 PM | #10 | ||
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| 06-03-2006, 11:53 PM | #11 |
I played it, and generally liked it. The game seemed to work well, and I think you put a lot of effort in the map. Getting started with all the systems and such was quite hard, but when you first had control over it, it worked well. It could use some kind of anti-teamkill protection, one of the guys in the game kept killing the rest of us, and he could do it in a few hits. We didn't follow each other extremely much, we were often in completely differemt areas of the map, so it was hard to see, but several of my allies died way more often than me - I think there are imbalances between the different classes. I think it was annoying that you had to type '.revive' manually to revive, it could do it automatically. As said, I really liked the gameplay, and it seems that a lot of effort has been put into the map. But there are also some things that could use more work. I am approving it, because of the gameplay and how nice I felt it worked. |
| 06-04-2006, 12:56 AM | #12 |
Although this map has clearly had a lot of effort put into it - I find it lacking some very serious parts of gameplay. Below is a list of problems that should be resolved.
The main problems for me relate to the balance issues, the unit size, and the trees. IF I cannot see my hero or the enemies, and I’m extremely weak as it is, I am doomed to die. I cannot approve this in it’s current state, and I will be unable to approve it until the balance is worked out. |
| 06-04-2006, 11:34 AM | #13 | |||
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I also support that semi-transparent trees idea from Tim.. I've made a smilar suggestion to Samurai Legends, but nooK felt it would be too much trouble. Could it be that there are easier ways of doing this than what he could have possibly had in mind? I would love to see the trees in DnD become transparent, because I would not like it at all if they were changed, since they make me feel like I'm really in a huge forest with dangers lurking around every corner. I hope Bibendus can show some sign of life here again soon. Quote:
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| 06-05-2006, 12:13 AM | #14 |
Remember that this map is an attempt to emulate D&D 3.5 editions mechanics, preconceptions from other material (E.g expecting barbarians to be slow) doesn't help anyone. A tip for rogues, assuming this works like D%D, flanking allows for the addition of sneak attack damage on every attack, thus a rogue with an ally on the other side of an enemy deals an addition 2d6 damage EVERY ATTACK at lvl 3. If flanking rules havent been included then it is no surprise rogues are under powered in this map. |
| 06-05-2006, 01:58 PM | #15 | ||||||||||||||
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Try selecting the hero with F1 ;) Quote:
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Maybe i can work on a votekick command or kick usable by player 1. Quote:
About the balancing problems try to play the map with the minimum of suggested player, this is not a map to play alone and i'm not going to balance it for single player. D&D has always been a teamplay game. |
