| 05-29-2006, 06:57 PM | #1 |
Hi, is there ANY way to reduce the delay in a trigger like this (it's just an example): Trigger: The first time a spell like this is used, there is a bit of delay, any way to reducing/removing it? Thanks. |
| 05-29-2006, 06:58 PM | #2 |
Just give that ability to someone at map init and remove it, that will remove the lag |
| 05-29-2006, 07:11 PM | #3 |
Also create and immediately remove the dummy unit at map init, units also have a first-time lag. Edit: You may also want to preload any special effects that the spell has, as these also have 'load lag'. Eg. JASS:call Preload("wc3imported\\mymodel.mdx") |
