| 05-30-2006, 04:11 AM | #1 |
My question is simple yet complext. I have created an ocean like atmosphere however I have a issues that I need help with. Is it possible to put water in specific regions without have to use the terrain editor or JASS. I use the GUI because its easier to understand at the moment. To give more backround into what I am doing is simple I am trying to Make it so that when my craters forms they go deep enough to show water however I don't want the water to be parmanent so that when I set up my ocean effect I can make the small ponds disappear and join with the larger ocean. to make my water enviroment seem more realistic when it forms. so Like I said HELP! |
| 05-30-2006, 05:00 AM | #2 |
Yes, but you'll need a very customized terrain to do so. For starters the entire map needs to be based on shallow water with flat ground raised from it (NOT by cliff height), and you can't use Blizzard's cliffs; you have to make them manually. This will probably require you to start your terrain over from scratch. First get the MiscData.txt from this thread: http://wc3campaigns.net/showthread.php?t=76290 Then follow PlasticAngel's tutorial in that same thread on how to make your land masses. You don't need the custom doodads or anything like that, but the terrain needs to be set up that way. The second tutorial by Gitlich (not the pitch/roll one) is also very good, though the pictures seem to be unavailable at the moment. Once all that is done, you can easily add or remove water with triggers like so: Trigger: Environment - Create a 0.50 second Permanent crater deformation at (Point) with radius 512.00 and depth 64.00It's a lot of work to set up, but it's very much worth it; your map will look a lot better. And once it's set up, adding or removing water at runtime is a piece of cake. |
| 05-30-2006, 11:21 AM | #3 |
Another option might be using Infrane's water model from our dl section as a doodad. Then create the doodad at runtime. To get good looking water a JASS system would probably be required. It could place the shores depending on LocationZ. |
| 05-30-2006, 03:23 PM | #4 |
So basically I would either need to completely redo my terrain that I took 6 hours on to achieve the effect or Use a doodad hm. I'm not willing to completely redo my terrain because I don't think I coould achieve the same effect as I wanted to before aswell as the fact that it wouldn't work for the effect I want to achieve. A doodad would be a good idea but I don't want to use JASS with all of the GUI triggers i've implemented. I only want to do this in my victory trigger to add the effect of a sinking island. Edit I achieved a better effect with using the rising water doodad and then adding fog right after it goes above the camera. I amaze myself lol |
