| 05-30-2006, 03:37 PM | #1 |
I only meet minimum requirements so I get lagg on maps that have a lot of doodads, triggers and things going on at once. Do you guys who have better computers experience lagg at any time in wc3 while the map is flooded, has a lot of triggers, or effects going on at once? Cause I was worried. If it's just me, I don't think I need to worry that I experience lagg on my map. I plan on getting a better computer eventually. |
| 05-30-2006, 03:45 PM | #2 |
1.6 ghz processor, fairly old 128mb graphics card, 512mb of RAM (basically tears the specs to shreds), and I still lag on some maps (in need of a good defrag though). Mainly those that leak/have stupid triggers/loads of doodads. |
| 05-30-2006, 03:45 PM | #3 |
Everybody should experience lag when a high enough number of doodads, effects, units or triggers with heavy action is in the map at the same time. It is just different how much of that your computer can handle without lagging. I experience lag sometimes, mostly when the map is bad coded or uses way too many objects. |
| 05-31-2006, 02:00 AM | #4 |
No, I dont get lagg, but I do get lag occasionaly, of course. |
| 05-31-2006, 03:36 PM | #5 |
I have a few triggers used for my spells that check conditions every 1 second, and 0.3 seconds that will run a trigger if it's conditions are true. There's about 7 triggers that are checked this way. Do these triggers cause lagg? |
| 05-31-2006, 03:40 PM | #6 |
That might depend on your coding. |
