| 05-30-2006, 10:14 PM | #1 |
This is the source of my map, vexorian hero arena. You can learn that things can go wrong in 6000 different ways. I am officially dropping this project I think I am gonna start another arena which would share the terrain and the things that went right of this arena. But I will redo it mostly. The main reason for that is that the map got too big and I am still clueless as to what causes the crash. Yes it has a crash somewhere. Actually the crash might be caused by different things. So maybe there are 5 different crash situations. You might find some of the stuff of the map quite interesting though. List of things
Oh yes, you can modiffy and release if you want but name me in the authors list. Do not distribute this source file anywhere. I am the guy that decides where to release it. Note I started this project in 2003 so that explains a big quantity of crappy code you might find out. |
| 05-31-2006, 12:19 AM | #2 |
yea AI, im excited to dive into this beast ;) |
| 05-31-2006, 12:32 AM | #3 |
Nice, the map looks very impressive EDIT: Damn, i too got the fatal error, it was the second my ability was about to kill 1 of there heros |
| 05-31-2006, 02:58 PM | #4 |
Looks pretty cool, looks to me though the crash was for hero revival, it happened for me just as the enemy tried to revive. Gonna learn me a few things from this hopefully. |
| 05-31-2006, 07:34 PM | #5 |
That was the pretty thing of the crash, just when you thought it was caused by something it started to crash in other situations |
| 05-31-2006, 09:33 PM | #6 |
Time for a mega Rip-off Don't worry i'll add credit, i better do ![]() |
| 05-31-2006, 11:10 PM | #7 |
Hmm yeah, I have seen the crash in several places. I think I am going to blame it on all the systems you have doing all the wacky things that you do. Looking forward to the remake of this, it could be promising. |
| 06-01-2006, 12:30 AM | #8 |
Oddly enough, I was able to go through an entire game without a crash... Maybe that was because it was running "Training Mode"? Edit: I also played with a human opponent and got through an entire game. It only crashed for me when playing against a computer opponent. My guess would be there's at least one crash somehow related to the AI. Of course I've only tried each situation once, so I can't be sure. |
| 06-01-2006, 02:42 AM | #9 |
That makes sense |
| 06-01-2006, 12:45 PM | #10 |
Thx very much, I was awaiting it al ong time ago, whe you first sumitted. Thx! Edit: The AI is wunderfull and surely helpfull for guys like me. |
| 06-15-2006, 09:48 AM | #11 |
I happened to notice that you used "TriggerSleepAction(0)" in the map ( more precisely, I found it in the Duel trigger - function HeroWinsDuel ). I'm just curious, for what use? It seems to me that waiting for 0 seconds would be the same as doin' nothing at all...? |
| 06-15-2006, 09:54 AM | #12 |
TriggerSleepAction(0) actually creates a short wait that lasts about 0.1-0.2 seconds.. TriggerSleepAction(0) is generally not very accurate. |
| 06-15-2006, 12:55 PM | #13 |
Themerion, much of the editors that come with games are much worse like this one and with a lot more limitations, some can't even match warcraft 2's editor. That is not related to game modability, the quake and half life engines pwn wc3 at this. |
| 06-15-2006, 03:15 PM | #14 |
Yeah, the reason I stick to Warcraft III is the editor, that it can do a lot. However, I hate the invisible limits and flaws: such as ability effects not stacking, memory leaks, etc. You probably know about flaws and bugs better than I do... Right, and I really dislike the build in custom code syntax checker. It creates FATAL ERRORS almost every time there is something wrong with, for instance, a return statement. |
| 06-15-2006, 03:18 PM | #15 |
If you like it a lot, why do you have such a retarded statement in your signature? Sure, it has bugs. But most other games that have bugfree editors either don't have editors at all, or they have incredibly limited editors. |
