| 06-01-2006, 10:15 AM | #1 |
Hey guys! 1. Can you detect when a player is hovering over something that can be sold (unit, upgrade, item, etc..). And please no trackables. 2. Do we have any idea why Blizzard made all those BJ functions and set the GUI functions to them? 3. How good works sliding loading screens? Is it better than an opening cinematic (for explaining), and what are your experinces with it? 4. What is the function for destroying a unitgroup? - Soultaker |
| 06-01-2006, 10:18 AM | #2 |
1. For local players you can detect where it is, you then have to syncronise them. Search, there was a thread on it recently. 2. Some they say are to put the word order better for GUI...so for most, no. Some, though, are useful, but often many that could be useful leak. 3. Never used them, most likely take up a lot of space, and I think they'd only work after loading finishes (? not sure). |
| 06-01-2006, 03:33 PM | #3 | |||
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I searched a bit, but I can't seem to find it.. Can you give me a clue to the name or give me a link to it? Quote:
Hmm, didn't really get that.. It's because the leaks I was thinking a long the lines.. "Why would Blizzard make more functions just to get leaks?" o.O Quote:
Well, okay.. I will properly just stick to normal cinematic, but it could be neat if some more could come with their opinions. EDIT: Edited the first post with a new question. - Soultaker |
| 06-01-2006, 04:17 PM | #4 | |
JASS:constant native GetCameraEyePositionX takes nothing returns real constant native GetCameraEyePositionY takes nothing returns real constant native GetCameraEyePositionZ takes nothing returns real constant native GetCameraEyePositionLoc takes nothing returns location common.j is good, recommend you extract it and have it open as a .txt file while map making. Those only work for local players, so you'll have to sync them (which I have no idea how to do, so I'll leave that to you to find out). Quote:
Because they are annoying. For destroying unit group variables, you could have looked at one of the countless tutorials or in the common.j. JASS:native DestroyGroup takes group whichGroup returns nothing |
| 06-01-2006, 04:19 PM | #5 |
What the hell is a sliding loading screen? Lol. |
| 06-01-2006, 04:24 PM | #6 |
Maybe he means a fade filter or something? Or images? Hard to tell =P. Edit: Oh and on the topic of images, if you want to get readable ones they take up a ton of space because you have to make the text so big =\. |
| 06-01-2006, 04:26 PM | #7 |
Well, I was thinking what Blizzard did with the Monolith demo map. But I don't think it's that. |
| 06-01-2006, 05:51 PM | #8 |
Well, I was thinking more along the lines of a diasshow.. I saw this option (see picture) and thought, hmm.. that seems cool! It says when you hold over it, that it will show two different images after eachother. (It's WEU if you don't know the design). Thanks for the function Mystic.. Hmm, might do next time.. But I only GUI with a bit of custom script, so won't really need it.. (And no.. I will NOT switch to JASS). Yeah I know about the images.. not gonna use that ever if it's not a LAN map. - Soultaker |
| 06-01-2006, 08:33 PM | #9 | ||
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Wouldn't really be able to get much utility out of that, and it would take up a lot of room. Quote:
Well, thanks a lot for bothering to get the name right...(*sigh*). |
| 06-02-2006, 06:33 AM | #10 | ||
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Yeah, it properly will. I'll see if it works with paletted tga's, or the 100 kb trick. Quote:
Heh, don't you write in JASS? After a bit of time you should know how to write it right :) Else I know that a lot of other people that can it by heart. So no problem. Glad I helped you remember it to next time some guy asks. - Soultaker |
