| 06-02-2006, 01:50 AM | #1 |
Zone Control - Beta: v1.1 ~ Johnfn Summary: If you've ever played some sort of Footman Frenzy map, Zone Control keeps the idea of spawning units every second but adds the strategic element that new bases can be captured, themselves spawning new units. This Zone Control map leads to a fast, strategic game of 20-25 minutes assuming everyone knows how to play well enough. Features:
Team: * Me. Progress: This map is completed in a sense. I could just leave it here and be done with it, since it is finished, but it feels like it needs more to make it engaging. This is really what I need suggestions on: How to make the game more interesting (and hopefully strategic) without sacrificing a typical battle.net audience. Misc.: As if I haven't already said this enough, I need suggestions for how to make this map more fun. Any and all suggestions are valid (as long as they aren't absurd ) Also, if you want to beta test the map, go for it. I'd love to hear the bugs you come up with... actually I wouldn't, I'd rather pretend there are none :) but any feedback you give me will be greatly appreciated and used.This map was protected with Vexorian's Map Optimizer. |
| 06-03-2006, 09:33 PM | #2 |
Moved to beta testing forum. |
| 06-05-2006, 01:44 AM | #3 |
I am working on the MAJORLY updated version with JohnFN, look forward to a fairly high quality map that may rival maps such as Winter Maul Wars in popularity! |
| 06-09-2006, 08:01 PM | #4 |
Fun little map, john. It was fun and fast paced, drawing away from your normal footmen wars or zone control type maps. Here’s some things to consider:
That’s all for now! I look forward to approving this in our Map Database once it’s polished! |
| 06-12-2006, 02:54 PM | #5 |
Thank you so much for all of your feedback. I have fixed all issues except the original heroes one (I'm currently working on some but they could take a while) and have reattached the map to the top of the thread. |
| 06-18-2006, 03:26 PM | #6 |
Nice game, and it reminds me of the game Risk. But this is WAY better. |
| 07-15-2006, 10:53 PM | #7 |
Heheh...if u need help wit h the heros i'll be willing to help... |
| 07-16-2006, 08:35 PM | #8 |
I haven't tried it yet but it does sound like Risk and I love Risk! I can understand the unoriginal heroes and items. I made a map back in the day and played it with my friends but they were like "This is lame it is all just regular Warcraft heroes". So now I have been making another map with original stuff, for 6 months.... |
| 07-17-2006, 02:29 PM | #9 |
not very original idea but might be good anyway |
| 07-17-2006, 06:48 PM | #10 |
I tried out this game and it was rather buggy (I played this against comp): -There is the flame hero and his engulf ability, but is so buggy I can't describe. OK, take the flame mage, activate his immol. ability, then deactivate it. Now you can spread flame like forest fires (while deactivated). Not only to units but to towers too...And soon games become choppy -Also archer barracks don't spawn archers o_O? Actually they did some 10min after the game starts -When player 2 died, it wrote every sec something like: "Player 2 defeated" and filled the scream with that message... One time was ok but infinite times suck Other than those the game is interesting, esspecially the mover guy. |
| 07-23-2006, 01:30 AM | #11 |
Hm, I'll release my map Zone control Evolutions in a while (got the exams at University, so I don't have the time to finish the map guiding tutorial and the AI scripting up to next week), but I think - depending on your ambitions - you've still got a lot to do on this map. Maybe you're interested in what an advanced Zone control map with many features could look like. pm me if you'd like to see a pre-release |
