Alright, this might sound utterly stupid......:
I used to test my map "offline", so I never got to notice this problem, but once i host the map ONLINE...some "TriggerSleepActions" seem to be multipled by one million.....
I use TriggerSleepActions a lot, from "0.3" to over 25 seconds...
Is this really a matter of delay?
Do I have to use timers for them all? And if Yes, how exactly do I use timers >_< |