| 06-03-2006, 12:11 AM | #1 |
Anyway to prevent this other than picking all units within range and damaging them? |
| 06-03-2006, 12:19 AM | #2 | |
Quote:
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| 06-03-2006, 12:24 AM | #3 |
Because it saves me time if I don't. Anyways... I got another question. JASS:UnitDamageTarget(whichUnit, target, amount, true, false, whichAttack, whichDamage, WEAPON_TYPE_WHOKNOWS) What are the other weapon types other than "WHOKNOWS"? |
| 06-03-2006, 04:43 AM | #4 |
See Below Post |
| 06-03-2006, 04:44 AM | #5 |
Doesn't aren't Weapon types :) Those are Damage types. |
| 06-03-2006, 04:52 AM | #6 |
Check Blue's post...im way off... |
| 06-03-2006, 07:41 AM | #7 |
JASS:constant attacktype ATTACK_TYPE_NORMAL = ConvertAttackType(0) constant attacktype ATTACK_TYPE_MELEE = ConvertAttackType(1) constant attacktype ATTACK_TYPE_PIERCE = ConvertAttackType(2) constant attacktype ATTACK_TYPE_SIEGE = ConvertAttackType(3) constant attacktype ATTACK_TYPE_MAGIC = ConvertAttackType(4) constant attacktype ATTACK_TYPE_CHAOS = ConvertAttackType(5) constant attacktype ATTACK_TYPE_HERO = ConvertAttackType(6) constant damagetype DAMAGE_TYPE_UNKNOWN = ConvertDamageType(0) constant damagetype DAMAGE_TYPE_NORMAL = ConvertDamageType(4) constant damagetype DAMAGE_TYPE_ENHANCED = ConvertDamageType(5) constant damagetype DAMAGE_TYPE_FIRE = ConvertDamageType(8) constant damagetype DAMAGE_TYPE_COLD = ConvertDamageType(9) constant damagetype DAMAGE_TYPE_LIGHTNING = ConvertDamageType(10) constant damagetype DAMAGE_TYPE_POISON = ConvertDamageType(11) constant damagetype DAMAGE_TYPE_DISEASE = ConvertDamageType(12) constant damagetype DAMAGE_TYPE_DIVINE = ConvertDamageType(13) constant damagetype DAMAGE_TYPE_MAGIC = ConvertDamageType(14) constant damagetype DAMAGE_TYPE_SONIC = ConvertDamageType(15) constant damagetype DAMAGE_TYPE_ACID = ConvertDamageType(16) constant damagetype DAMAGE_TYPE_FORCE = ConvertDamageType(17) constant damagetype DAMAGE_TYPE_DEATH = ConvertDamageType(18) constant damagetype DAMAGE_TYPE_MIND = ConvertDamageType(19) constant damagetype DAMAGE_TYPE_PLANT = ConvertDamageType(20) constant damagetype DAMAGE_TYPE_DEFENSIVE = ConvertDamageType(21) constant damagetype DAMAGE_TYPE_DEMOLITION = ConvertDamageType(22) constant damagetype DAMAGE_TYPE_SLOW_POISON = ConvertDamageType(23) constant damagetype DAMAGE_TYPE_SPIRIT_LINK = ConvertDamageType(24) constant damagetype DAMAGE_TYPE_SHADOW_STRIKE = ConvertDamageType(25) constant damagetype DAMAGE_TYPE_UNIVERSAL = ConvertDamageType(26) constant weapontype WEAPON_TYPE_WHOKNOWS = ConvertWeaponType(0) constant weapontype WEAPON_TYPE_METAL_LIGHT_CHOP = ConvertWeaponType(1) constant weapontype WEAPON_TYPE_METAL_MEDIUM_CHOP = ConvertWeaponType(2) constant weapontype WEAPON_TYPE_METAL_HEAVY_CHOP = ConvertWeaponType(3) constant weapontype WEAPON_TYPE_METAL_LIGHT_SLICE = ConvertWeaponType(4) constant weapontype WEAPON_TYPE_METAL_MEDIUM_SLICE = ConvertWeaponType(5) constant weapontype WEAPON_TYPE_METAL_HEAVY_SLICE = ConvertWeaponType(6) constant weapontype WEAPON_TYPE_METAL_MEDIUM_BASH = ConvertWeaponType(7) constant weapontype WEAPON_TYPE_METAL_HEAVY_BASH = ConvertWeaponType(8) constant weapontype WEAPON_TYPE_METAL_MEDIUM_STAB = ConvertWeaponType(9) constant weapontype WEAPON_TYPE_METAL_HEAVY_STAB = ConvertWeaponType(10) constant weapontype WEAPON_TYPE_WOOD_LIGHT_SLICE = ConvertWeaponType(11) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_SLICE = ConvertWeaponType(12) constant weapontype WEAPON_TYPE_WOOD_HEAVY_SLICE = ConvertWeaponType(13) constant weapontype WEAPON_TYPE_WOOD_LIGHT_BASH = ConvertWeaponType(14) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_BASH = ConvertWeaponType(15) constant weapontype WEAPON_TYPE_WOOD_HEAVY_BASH = ConvertWeaponType(16) constant weapontype WEAPON_TYPE_WOOD_LIGHT_STAB = ConvertWeaponType(17) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_STAB = ConvertWeaponType(18) constant weapontype WEAPON_TYPE_CLAW_LIGHT_SLICE = ConvertWeaponType(19) constant weapontype WEAPON_TYPE_CLAW_MEDIUM_SLICE = ConvertWeaponType(20) constant weapontype WEAPON_TYPE_CLAW_HEAVY_SLICE = ConvertWeaponType(21) constant weapontype WEAPON_TYPE_AXE_MEDIUM_CHOP = ConvertWeaponType(22) constant weapontype WEAPON_TYPE_ROCK_HEAVY_BASH = ConvertWeaponType(23) Those are all the different ones available. Weapon Type is obviously the sound played and most of the Damage Types aren't really 'functional'. It has been theorised that blizzard planned to use them for something, but it was never finished or w/e (some of them do apparently have slightly different effects). Edited by Blade.dk. Reason: Jass tags. |
