| 06-03-2006, 11:41 PM | #1 |
Moved this from the Project Discussion forum Btw, map is uploaded on this site, just not attached to this post. -------------------------------------------------------------- Author: Shadow1500, with help from Freakazoid and Aray. Genre: Multiplayer Open Role Playing Game Max # of players: 8 Map Size: 256x256 Tileset: Ashanvale Released: 1/1/2006 Last Updated: 10/1/2006 Download: IawRPG 0.92c Screenshots: See screenshot thread (20 Screenshots total): http://www.wc3campaigns.net/showthread.php?t=83921. Features: Big thanks to AliaZ a.k.a Aray for making the feature list. 6 Completely different classes: - Warrior (Brutal tank that never turns his back and runs. For a true warrior, an army of a thousand men is not considered a threat, it's a morning warm up) - Assassin (Cunning one-on-one fighter. Prefers to start his duels with a little advantage, such as leaving his dagger in the opponents neck before engaging) - Ranger (With a small axe they can do some swift damage. But if you get to intimate with a ranger, he will run away and leave you with an arrow pierced through your heart) - Mage (Masters of stick-poking, and better yet at spellcasting! They know malicious formulas to incinerate anyone who could be dumb enough to attack a higher beeing such as a mage) - Priest (Walks about as an innocent healer, then blasts you away with a holy shock. These fearful smiters claim far more lives than they save) - Shaman (A mighty versatile fighter who with his great variety in skills can tear his enemy apart in every thinkable and un-thinkable way.) Every Hero is unique with the help of a wide spellselection (10-11 spells), various professions to choose from, rare, ancient or crafted items, and upgradeable recruits to help the player in battle. Professions: - Enchanting (Collect enough shards and you can start boosting up for the great fights) - Hunting (Hunt down those pityful creeps and make yourself a nice furcoat!) - Alchemy (Mix dreadful potions of whatever you might find in the wilderness) Advanced gameplay/triggering, such as: - Save/Load code, to contiune leveling the same hero after the game ends. - Multiplayer quests allow each player to play at his own pace, without worrying about others finishing the quest before him. - Mystical rare items granting multiple magic powers for the bearer, over 60 different types of bonuses availible. - Caster heroes can gather points in casting, which increases the damage of their spells. - An advanced damage system manipulates and displays the damage that the hero causes. - Bosses and Elites with resistances to elements. - Realistic equipment-system, with 5 slots for helm, armor, weapons, and accessory. - Duel-wielding allows a hero to fight with two weapons. - parties makes teamwork profitable and a lot more fun. - Duels for PvP combat. - AntiCheat system that bans the use of whosyourdaddy and iseedeadpeople. - Recruits that can be purchesed, will follow and protect player. - 3rd person camera gives a whole new look to the world. - Charge stacking for items with charges - House system, giving the player the option to upgrade their hero for the cost of skill points. - House: Learn new spells/skills - House: Increase stats (strength, agility, intellect) - House: Travel to different isles around the world. - House: Gain weapon skills, that provide the hero the ability to wield new weapon classes. - House: Research special upgrades only availible at houses, such as the recruit upgrade. - Many other features. Updates ChangeLog 0.92c Features - All ability upgrades now have a tooltip - The 3rd isle now has creeps for up to level 45 - Added a secret cave - Added new foot/water types - Added new command "-fix" which should give back control if your hero gets stuck - Added new command "-party" for displaying your party's information - Seperated the "commands" help quest into several quests for easier access Bug Fixes - Updated many tooltips - Fixed no heal issue with priest's level 1 heal - Lizard Rescue quest now gives a reward - The Blue Wand attachment is now on the correct position - Item tooltip display was fixed again - Added special models and icons to some uniques - Fixed a bug where save/load code system sometimes wouldn't accept certain codes - Save/Load code system now loads the 6th item in inventory - The crash in chat commands was fixed - Projectiles should no longer stay on the ground - Uniques' bonuses now appear correctly Balance - Save/Load code system will only load bonuses of the item class, instead of from a generic pool Other - All classes now have hero proper names - The terrain in Calerath has been improved - The loading time for the map should be reduced considerably |
| 06-06-2006, 03:12 PM | #2 |
Oki, updated with demo3. |
| 06-06-2006, 08:04 PM | #3 |
And demo4 not so far away ^^ It'll probably slow down after a little while, these bugs can't keep showing up forever. Can they? :'( |
| 06-06-2006, 10:31 PM | #4 |
demo3 was completely useless :/ |
| 06-07-2006, 12:52 PM | #5 |
Haha, yeah! It was maybe even worse than d2 :D *Fingers crossed for d4*. And it would be best if d4-> was released before the map was tested, but I think there's a few other maps queing before this one so it's probably nothing to worry about. Btw, is it possible to change that title? You should just have it as "Isles At War MORPG" to avoid having the title and the newest update not matching. |
| 06-07-2006, 02:48 PM | #6 |
too late, already posted thread, demo4 will be released 6/7/06 most likley. I have fixed the loading bug; thats already a perfect reason to release it.. |
| 06-07-2006, 03:33 PM | #7 |
Would you like me to change the thread title for you, then? I can also remove the version information from the title to avoid confusion. We'll wait until Demo4 before testing. |
| 06-07-2006, 08:03 PM | #8 |
KK, sure! Change to "(8)Isles at War RPG". |
| 06-07-2006, 08:23 PM | #9 |
Added a space between the (8) and Isles, I assume you do not mind. |
| 06-08-2006, 01:28 AM | #10 |
Updated, you can test now. Attaching map doesnt work for me, have to link. |
| 06-13-2006, 03:38 PM | #11 |
The demo 4 already done? O_o I wasn't expecting it so soon. Downloading and going to test it. |
| 06-13-2006, 04:01 PM | #12 | |
Hehe, there was a very short period where these demos were coming almost 2 at a time ;) This was mainly because of urgent bug-fixes. Quote:
Oh, and Tim. and the rest, have you tested it yet? :) |
| 06-13-2006, 07:36 PM | #13 | ||
Quote:
Quote:
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| 06-13-2006, 09:09 PM | #14 |
We want to test this map with as many staff guys as possible, and it's hard getting us all together at one time. Trust me, it's been on my todo list. I removed the bump since Nasrudin bumped it right after :). |
| 06-14-2006, 12:12 AM | #15 |
Alright, we gathered a bunch of guys and played this for about two hours. I have to say, that from beginning to end, the game screamed WoW. I was a Warrior, and had all the same abilities from WoW. The quest system resembled WoW. The colored item system resembled WoW. The party system resembled WoW. Basically, the entire thing seemed like a hybrid of War3 and WoW. Though some might find this a good quality, I personally felt that it showed a lack of originality and imagination. Regardless, the map is very well made, and was in fact quite entertaining even for a WoW hater such as myself. There were issues, of course, but as usual I’ll just list them for clarity.
Until those leaks, lag, and gameplay issues are resolved, I cannot even consider approving this. Unapproved. |
