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Additions to Melee

06-05-2006, 11:18 AM#1
erwtenpeller
I've been thinking a lot about this recently, and i was just wondering what other people have to say about it. The question to be awnsered is:

If you could add a new hero to each faction in melee (wc3 melee ofc.)
What hero would it be?

It would be nice if suggestions make sense, and can be backed up with lore. I dont want any wow crap, becouse this would be for wc3... Imagine a second epantion pack if you will. What heros would be added?

Also, for those who actually PLAY melee, i'd like to know the practical side of things, what factions could use a caster, a tank or a ranger?

Fling your ideas at me, its fun to theorycraft over this. If you feel it nescesary, dont hesitate to suggest new tiers and/or units as well.
06-05-2006, 11:29 AM#2
Whitehorn
Orcs:
We have at least 1 hero for each race (Orc, Tauren, Troll) that composes of their forces. A Tauren Runemaster would rock.

Humans:
Again, they have a High Elf, Dwarf and Human hero. A potential hole is Gnomes.

Night Elves:
Furbolg hero indeedy.

Undead:
An interesting lich variant would be cool. Other options could be Ice Troll, Graven Necromancer, Banshee queen, Elemental.
06-05-2006, 12:09 PM#3
StockBreak
Humans: i would suggest an agility hero, such as a Bandit / Assassin / Pirate, sneaky and lonely.

Orcs: they already have a good agility hero and two intelligence heroes, so I would suggest another strength hero. As Whitehorn remembered, they already have one for each race, so I would add something more wild and beasty (uhm... a thunder lizard^^ :) ? ).

Undead: I always dreamed of a very good agility undead hero (I used to play this race), maybe a female Night Shade with some kick-ass abilities, they have too many strength heroes!

Night Elves: they really need a strong hero such as a Centaur / Raged Owl-bear with high hit-points and damage, but also some troops-help abilities.

Nice post erwtenpeller, GJ!
06-05-2006, 02:09 PM#4
erwtenpeller
Alliance:I was thinking somekind of cool dwarvish sniper. Allthough i do feel that the humans need more love in the human alliance as they are outnumbered by they're allies, when only looking at hero count this is not the case. Also, they could use a ranged agility hero.

Horde: For this i'd want a strong caster or strength hero, not entirely sure wich one though. It would be a female tauren, just becouse the horde needs some titties. And tauren have big ones.

Sentinel: A big brute would be appropriate i suppose, as they lack strength heros. I was thinking maybe an Ancient (the trees) hero would be quite awesome, I wouldnt want to bring in any new stuff they dont have yet (like furbolgs) and Ancients make for perfect meatshields.

Scourge: I have a badass scetch laying around for an agility hero, melee. hes somekind of sword-wielding shade in a cloack, but cooler.
06-05-2006, 02:26 PM#5
Whitehorn
You said now Wow, yet you're using Wow faction names. 8-)
06-05-2006, 02:30 PM#6
erwtenpeller
Quote:
Originally Posted by Whitehorn
You said now Wow, yet you're using Wow faction names. 8-)
The Human Alliance, The Orcish Horde, The Night-Elf Sentinel and the Undead Scourge are all names known and used in wc3. I prefer them over simply "human" and "orc" becouse pretty much none of the factions are truely one-raced.
06-05-2006, 03:04 PM#7
Captain Griffen
Quote:
what factions could use a caster, a tank or a ranger?

Why would you want to patch up a race's weakness? I don't see the point.

Four heroes per race and 5 neutral is more than enough. If I was going to add another hero, I'd take one away first, otherwise it becomes very unstable and unbalancable.
06-05-2006, 03:47 PM#8
erwtenpeller
that is really entirely besides the point of this thread. -_-
06-05-2006, 03:53 PM#9
Vexorian
humans need an agility based warrior, better use a human knight thing there, that or a dwarf which is adept at throwing axes or shooting rifles. gnomes suck and are only good to have inside of suicidal flying machines
06-05-2006, 04:14 PM#10
TaintedReality
IMO Night Elves shouldn't get a damage absorbing strength hero. The whole key to playing night elves is trying to get around the fact that none of your units can take damage (other than druids in bear), and if they had a powerful strength hero they would lose their uniqueness.
06-05-2006, 04:21 PM#11
blu_da_noob
*cough MG cough*

That is one of the problems with TFT, it gave NE an uber tank that can totally draw fire away from their weak ranged (although only against a player with zero micro :P).
06-05-2006, 04:49 PM#12
Vexorian
Actually TFT gave races (aka undead and night elf) a bunch of units that they didn't need and just broke everything.
06-05-2006, 05:06 PM#13
Anitarf
Let's see, both the Alliance and the Horde consist of one main race and two secondary races, the main race gets two heroes and each of the secondary races gets one. Here we already hit a problem, because adding a main race hero would give a ratio of 3:1:1, which could be considered to neglect the other two races too much, while adding a secondary race hero would break the balance between the two secondary races, as one would get an equal number of heroes as the main race. This is another problem, if we decided to add two heroes to maintain the balance of the secondary races, the main race suddenly looses it's advantage. This could be considered a satisfactory outcome, after all, the races are even in WoW as well, otherwise, we would have to add another main race hero, so we would have to nearly double the ammount of heroes.

If we go back to adding only one hero, the only way to pull that off would be to either invent another secondary race, or maybe add a mix (however, Warcraft doesn't seem to have things like half-elves).

The Undead and Night elves are a different story. In WoW, they are just added as one race to each faction; being only recently introduced to the Warcraft universe, these two factions don't have well developed sub factions, but are instead composed out of one main race and a bunch of beasts thrown in for diversity.

The Night elves have mainly Sentinels and Druids, with the addition of Hypogrifs, Chimerae, Mountain Giants and Faerie Dragons. Their heroes are two Sentinels, one Druid who is also a representative of the only "sub race" of the night elves, the children of Cenarius (him and the dryads make up two different units of the same race, so I suppose it could be called a secondary race) and then there's the DH who doesn't really fit anywhere. Another druidic hero would fit in, because he would balance the Sentinels/Druids to 2:2, but he shouldn't be a night elf, since they would then completely overpower the other sub-races in their hero roster. Someone suggested an aincent as a hero, that would fit in very well, it's the only thing that could be considered a secondary race for the night elves (no units, but a lot of buildings).

As for the undead, they're a mixed bunch. Their heroes so far are two undead humans, one demon and one undead nerubian. The scourge has betrayed the legion, so another demon wouldn't fit, nerubians are hardly a secondary race, since they have one unit and one hero, so that's enough heroes for them. Two undead humans seem enough, we already have an undead elf amongst the neutral heroes... sure, we could make an undead version of any of the races that don't have one yet, like orcs, trolls, dwarves, tauren... but how would we justify choosing one and not some other?

Lots of dilemmas arise, and I didn't even touch gameplay and balance issues yet. It's a difficult task.

Edit: yeah, the expansion wasn't all that great, Brood War is hard to top.
06-05-2006, 06:38 PM#14
moyack
In general, I think that kind of additional heroes exits for the majority of races. I agree that Humans needs an agility hero (I like Stockbreak idea), orcs have the beastmaster, undeads have their agility hero with the dark ranger and night elves doesn't need a tank hero because they compensate this lack with the mountain giants.

I suggest to add a new race (I propose NAGA, NAGA IS MY FAVOURITE HAHA!!) and add this new heroes, with more upgrades in buildings and abilities and more food capacity.

Quote:
Originally Posted by StockBreak
Orcs: they already have a good agility hero and two intelligence heroes
Really??? as far as I know, there is only one Intelligence hero, the farseer, shadow Hunter is an agility hero.
06-05-2006, 08:42 PM#15
erwtenpeller
I did by no means post this becouse i want to make it a project, i posted it becouse i wanted some thought on it. I honestly dont give a crap weather an additional hero fucks balance to shits or it doesnt, i was just curious to see peoples visions on what would be a cool hero to add, staying within the boundries of the wc3 lore and races.

Adding a race of naga would have one major flaw, and that is that they require water to live. Wich would be quite awkward.