| 06-05-2006, 03:47 PM | #1 |
Ok so I need two things: 1. A way to supress Alt button, so it won't work for a player trying to see the units 2. What is the easiest way to make a non-leak multi rune respawn system. When a unit picks up the rune in 15-35 seconds (random number in that interval) a rune will pop up again. There are like 4 types of rune and for each type a 4 different runes. I want a field to spawn only the same types of rune. This is out of my skills. Any help? |
| 06-05-2006, 03:50 PM | #2 |
1. is impossible, you can use Aloc or something in the units so they don't show the health bar / are unselectable. 2. local variables and waits |
| 06-05-2006, 03:55 PM | #3 |
For number 1, adding and removing the 'Aloc' ability from a unit makes its hp bar not show up and it isn't click selectable (only 'drag selectable'). |
| 06-05-2006, 04:01 PM | #4 |
You could also disable drag selection and set the selection circle size or whatever it is called to something negative, I think that makes the hp bar not show. |
| 06-05-2006, 04:04 PM | #5 |
Right, selection size -1 will result in both the selection circle and HP bar being hidden. |
| 06-05-2006, 04:35 PM | #6 | |
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1. Set up a trigger that if a player presses the Alt button then either they move somewhere else or defeat the game for the triggering player. 2. Unable to help you there |
| 06-05-2006, 05:12 PM | #7 | |
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| 06-05-2006, 07:01 PM | #8 |
Trigger: Game - Enable pre-selection functionality (Disable pre-selection circles, life bars, and object info) |
| 06-05-2006, 07:56 PM | #9 |
Yeah it helps Griffen, but it makes interface a bit quirky. I'll see if it affects the gameplay the way it shouldn't. |
| 06-06-2006, 02:50 AM | #10 | |
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I stand corrected I thought that with the Keyboard event you could do that. I didn't realize that it was for the arrow keys only |
