| 06-05-2006, 04:56 PM | #1 |
I'm working on a map in which I desire a specific item to change the attack stats of a unit, for instance, if the unit picks up a gun, I want the unit's attack to get a bonus(easy), increase from melee to a long range, and change attack speed. I know I can do this through transphorming the unit, but I would rather not. Thanks |
| 06-05-2006, 04:58 PM | #2 |
You can use item bonus abilities to add the different bonuses. To change between ranged and melee attacks, you can make the unit have 1 melee and 1 ranged attack. Both should be disabled. By adding and removing orb abilities, you can enable the attacks. |
| 06-05-2006, 05:16 PM | #3 |
Alright, I'll try that, thanks I'd like to be able to have more than 2 different attack ranges and attack speeds. It'd be nice if you can figure that out ____________________________________________ Anyone got any ideas? |
| 06-09-2006, 08:27 PM | #4 |
Don't double post. The answer is for attack speeds, use abilities. For ranges, you need different units. |
| 06-09-2006, 10:14 PM | #5 |
As mentioned, please read our Rules and do not double post. I have merged your threads. |
| 06-19-2006, 05:06 PM | #6 |
Does anyone have any shadows of ideas for what I'm looking for? Anything at all would REALLY be appreciated. Thanks |
| 06-19-2006, 05:20 PM | #7 |
You could replace the unit. |
| 06-19-2006, 05:36 PM | #8 |
I know, but I think there were be some minor flaws and/or complex triggering if I use that technique, but if worse comes to worse, that's what I'll have to use |
| 06-19-2006, 05:50 PM | #9 |
Messing with range that can go back and forth is tricky. If you want it one way, just use upgrades. But it sounds like that wont work. You want several ranges, so you cant just give everyone 1 other attack that has a different range. Your best bet is to mess with different units. |
| 06-19-2006, 07:22 PM | #10 |
The problem about the range increase, of upgrades, is once you use the upgrade, you cannot unlearn the upgrade, so once its meele --> ranged, it cant go ranged --> meele. For ranged, to work freely, you will have to use Blades method, and and 2 different attacks, 1 with the ranged and 1 without, have a speed bonus ability and add it to the unit (maybe in a spell book, or just a simple 1) and the damage bonus is as simple as the speed bonus. |
| 06-19-2006, 09:29 PM | #11 |
I can't use two ranges for one unit, because then a shot gun will have the same range as a pistol, a rocket launcher, and a sniper rifle, very obviously different ranges for them all |
| 06-20-2006, 12:59 AM | #12 |
Yep, change units, shouldn't be that difficult or complex, just give it a try. |
| 06-20-2006, 01:21 AM | #13 |
You could use an arrow ability since they can have ranges that differ from the attack. Just make sure the normal attack has a way long range but cannot target anything and allow the ability to target whatever. |
| 06-20-2006, 05:15 PM | #14 | ||
Again quoting my post from another thread. Quote:
4. Trigger attack with Invisible channel ability - when a unit is ordered to smart/attack an enemy, have him use the hidden channel ability on the target (make sure the "visible" property is set to false). To change the range, simply change the casting range of the channel ability you're using. (Con: Must know the unit's damage with triggers, must be able to create the corresponding projectiles when channel ability is cast) Quote:
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| 06-20-2006, 06:29 PM | #15 |
Finally figured it out again. Thanks everyone. |
