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Timer counting up

06-05-2006, 07:43 PM#1
Saxe
Is it in any way possible to make a Timer at the start of the game?

The reason is I want to give a player an amount of gold every minute following this formula:
Code:
Current Gold + Elapsed Game-Time*10

This is what I've got so far:

Trigger:
Action HillTimer
Collapse Events
Time - HillTimer expires
Conditions
Collapse Actions
Player - Set (Owner of EnteringUnit) Current gold to (((Owner of EnteringUnit) Current gold) + Formula Here)

As I said I can't find any Game-Time action anywhere so I would make a Timer that doesn't count down and multiply it by ten. Possible?
06-05-2006, 07:46 PM#2
Captain Griffen
Trigger:
Player - Set (Owner of (Triggering unit)) Current gold to (((Owner of (Triggering unit)) Current gold) + (Integer((Elapsed time for (Last started timer)))))
06-05-2006, 07:49 PM#3
The)TideHunter(
Yes, as captain said use the timer.

At map init start a timer that will expire in 100000000 seconds.

Then use that function to see how long it has been running.
06-05-2006, 07:49 PM#4
Saxe
But that would still require the Timer count "up", right?

Edit: That was for Captain Griffen. Anyway, is that the only way to do it?

Edit again: Just realised it wouldn't require it to count up, sorry for that.