| 06-05-2006, 10:43 PM | #2 |
What's your question..? But it sounds like you need a generic system. |
| 06-05-2006, 11:32 PM | #3 |
well, basicly what it will do is: say there is a paladin and a npc. the paladin has an item to give to the npc for like a quest the paladin gives item to npc. then npc will say something and may give the paladin: item, exp, info, or money |
| 06-05-2006, 11:50 PM | #4 |
So your trying to remake WoW like RPG? |
| 06-05-2006, 11:54 PM | #5 |
no i'm not remaking WoW |
| 06-06-2006, 12:16 AM | #6 |
Linera said nothing about WoW, so dont even start. Now, as for that, you can set exp of the unit to whatever you want, you can set the owners gold to whatever you want. You can give the unit items with triggers. Can you say what part you specifically want help with? |
| 06-06-2006, 12:24 AM | #7 |
problem is i can't find a way to have it give to the unit who gave the npc the item. |
| 06-06-2006, 12:38 AM | #8 |
Hmmm... are the heros preplaced? No... I suppose not. If not just add them to a variable when they are chosen and then check when the unit gives the item... actually... I have no idea if that will even work... but I'm sure theres a way. Look around in the item triggers that have to do with aquiring or loosing... maybe giving... I dont have editor open right now so I cant give exact names. |
