| 12-28-2002, 05:35 PM | #1 |
Guest | (Sorry, I'm not good at english.) I have created some hero (like Mountain king) and I make him level 10 and give skills with trigger. But he doesn't use his skill in battle except passive skill like bash. I tried many thing to solve this problem but I can't solve it... How can I make him to use skill like melee game? |
| 12-29-2002, 08:58 AM | #2 |
In your current Map Initalization trigger (make a new one if you don't have one), add this Event: AI - Start Melee AI Script for (a computer player) : Script Scripts you can use: Scripts\human.ai Scripts\orc.ai Scripts\undead.ai Scripts\elf.ai Scripts\common.ai Scripts\demo.ai Scripts\islandtest.ai Scripts\SleepForever.ai Scripts\h02_red.ai Scripts\h04_green.ai Scripts\h05_green.ai Scripts\h05_orange.ai Scripts\h05_purple.ai Scripts\h06_green.ai Scripts\h06_purple.ai Scripts\h07_gray.ai Scripts\h07_green.ai Scripts\h07_purple.ai Scripts\h09_green.ai Scripts\h09_purple.ai Scripts\h09_teal.ai Scripts\h09_yellow.ai Scripts\n01_gray.ai Scripts\n01_lightblue.ai Scripts\n01_pink.ai Scripts\n01_purple.ai Scripts\n01_red.ai Scripts\n01_yellow.ai Scripts\n02_pink.ai Scripts\n02_yellow.ai Scripts\n03_owlbears.ai Scripts\n03_purple.ai Scripts\n03_red.ai Scripts\n04_brown.ai Scripts\n04_green.ai Scripts\n04_lightblue.ai Scripts\n04_pink.ai Scripts\n04_purple.ai Scripts\n04_red.ai Scripts\n04_teal.ai Scripts\n06_brown.ai Scripts\n06_orange.ai Scripts\n06_red.ai Scripts\n06_tich.ai Scripts\n07_lightblue.ai Scripts\n07_rainbow.ai Scripts\n07_red.ai Scripts\o03_blue.ai Scripts\o03_forestgreen.ai Scripts\o03_gray.ai Scripts\o03_grom.ai Scripts\o03_lightblue.ai Scripts\o04_blue.ai Scripts\o04_darkgreen.ai Scripts\o04_lightblue.ai Scripts\o04_teal.ai Scripts\o05_blue.ai Scripts\o05_brown.ai Scripts\o05_darkgreen.ai Scripts\o05_lightblue.ai Scripts\o05_teal.ai Scripts\o06_blue.ai Scripts\o06_lightblue.ai Scripts\o08_darkgreen.ai Scripts\o08_green.ai Scripts\o08_Jaina.ai Scripts\o08_purple.ai Scripts\o08_VsJaina.ai Scripts\o08_VsPlayer.ai Scripts\u02_blue.ai Scripts\u02_teal.ai Scripts\u03_blue.ai Scripts\u03_teal.ai Scripts\u03_yellow.ai Scripts\u04_brown.ai Scripts\u04_darkgreen.ai Scripts\u04_lightblue.ai Scripts\u05_blue.ai Scripts\u05_brown.ai Scripts\u05_teal.ai Scripts\u06_blue.ai Scripts\u06_brown.ai Scripts\u06_light_blue.ai Scripts\u06_orange.ai Scripts\u06_red.ai Scripts\u07_orange.ai Scripts\u07_purple.ai Scripts\u07_yellow.ai Scripts\u08_blue.ai Scripts\u08_red.ai Scripts\u08_teal.ai |
| 12-29-2002, 06:24 PM | #3 |
Guest | If you don't mind, can you give me an example of what they do, especially the ninth one and down. |
| 12-30-2002, 02:56 PM | #4 |
Scripts\human.ai - Melee Human Player AI Scripts\orc.ai - Melee Orc Player AI Scripts\undead.ai - Melee Undead Player AI Scripts\elf.ai - Melee Night Elf Player AI Scripts\common.ai - don't know Scripts\demo.ai - don't know Scripts\islandtest.ai - don't know Scripts\SleepForever.ai - don't know The following: AI for computer campaign players format: r00_colour.ai r = Campaign of what race (h = Human Campaign, e = Night Elf Campaign, o = Orc Campaign, u = Undead Campaign) 00 = What chapter (if chapter number is less than 10, put 0 as the tenths digit) colour = What computer player does the AI file apply for e.g. h02_red.ai = AI Data for Player Red, Chapter 2, Human Campaign ========== Scripts\h02_red.ai Scripts\h04_green.ai Scripts\h05_green.ai Scripts\h05_orange.ai Scripts\h05_purple.ai Scripts\h06_green.ai Scripts\h06_purple.ai Scripts\h07_gray.ai Scripts\h07_green.ai Scripts\h07_purple.ai Scripts\h09_green.ai Scripts\h09_purple.ai Scripts\h09_teal.ai Scripts\h09_yellow.ai Scripts\n01_gray.ai Scripts\n01_lightblue.ai Scripts\n01_pink.ai Scripts\n01_purple.ai Scripts\n01_red.ai Scripts\n01_yellow.ai Scripts\n02_pink.ai Scripts\n02_yellow.ai Scripts\n03_owlbears.ai Scripts\n03_purple.ai Scripts\n03_red.ai Scripts\n04_brown.ai Scripts\n04_green.ai Scripts\n04_lightblue.ai Scripts\n04_pink.ai Scripts\n04_purple.ai Scripts\n04_red.ai Scripts\n04_teal.ai Scripts\n06_brown.ai Scripts\n06_orange.ai Scripts\n06_red.ai Scripts\n06_tich.ai Scripts\n07_lightblue.ai Scripts\n07_rainbow.ai Scripts\n07_red.ai Scripts\o03_blue.ai Scripts\o03_forestgreen.ai Scripts\o03_gray.ai Scripts\o03_grom.ai Scripts\o03_lightblue.ai Scripts\o04_blue.ai Scripts\o04_darkgreen.ai Scripts\o04_lightblue.ai Scripts\o04_teal.ai Scripts\o05_blue.ai Scripts\o05_brown.ai Scripts\o05_darkgreen.ai Scripts\o05_lightblue.ai Scripts\o05_teal.ai Scripts\o06_blue.ai Scripts\o06_lightblue.ai Scripts\o08_darkgreen.ai Scripts\o08_green.ai Scripts\o08_Jaina.ai Scripts\o08_purple.ai Scripts\o08_VsJaina.ai Scripts\o08_VsPlayer.ai Scripts\u02_blue.ai Scripts\u02_teal.ai Scripts\u03_blue.ai Scripts\u03_teal.ai Scripts\u03_yellow.ai Scripts\u04_brown.ai Scripts\u04_darkgreen.ai Scripts\u04_lightblue.ai Scripts\u05_blue.ai Scripts\u05_brown.ai Scripts\u05_teal.ai Scripts\u06_blue.ai Scripts\u06_brown.ai Scripts\u06_light_blue.ai Scripts\u06_orange.ai Scripts\u06_red.ai Scripts\u07_orange.ai Scripts\u07_purple.ai Scripts\u07_yellow.ai Scripts\u08_blue.ai Scripts\u08_red.ai Scripts\u08_teal.ai |
| 12-30-2002, 03:47 PM | #5 |
The demo.ai file is the .ai file they used for at the E3(Convention). The Sleepforever.ai, is just an AI file used to make the Computer do just that Sleepforever. I have not played much with it but I beleive early on in the Warcraft III builds or maybe even now that no matter what a race must use an AI file. Therefore it just makes them stand there the whole game, although you can use triggers to make them do stuff. This comes from me playing with it during beta Time. The common.ai has most of the functions used by the race.ai files. Kind of like a header file for C++ or C. So the common.ai holds all the functions that each race has in common, so that they don't need to be done in each race.ai file just called. Hope that helps, have not played with the IslandTest.ai although if I rememeber I think hearing that it was also used for a demo verion to show off. Not sure Good Luck DKSlayer |
| 12-30-2002, 05:49 PM | #6 |
Guest | Thanks alot guys |
