| 06-06-2006, 04:13 PM | #1 |
There's a tutorial that shows how you can link two maps together, but I still have a problem. Can it be done that many maps link to one, but starting point varies depending on from where you came/what was the last map? If you know what I mean... Sorry if this is asked before, I just throw in this question and continue trying and frustrating... |
| 06-06-2006, 04:23 PM | #2 |
It should be. Have a unique value (integer or string) for each map and store it in the game cache. Then when you get back to your main map, load this unique value and you can position units in different places depending on what value it has etc. |
| 06-06-2006, 04:36 PM | #3 |
There was trigger to store integers and strings, but only units could be loaded. Well anyway, I found a way through this already. Thanks anyway! |
| 06-06-2006, 04:45 PM | #4 |
the function to load an integer must be set to a variable. If you try to set the value of an integer you will notice it will display "Load integer from game cache" there. |
