| 06-06-2006, 07:47 PM | #1 |
Is it possible to set a fog for 1 player? Not fade filter but fog? Is it possible to create a unit that belongs to 1 player but that is invisble for him and the allies, but visible to the enemy, without editing the ownership. |
| 06-06-2006, 07:50 PM | #2 |
For the second, it is possible to set unit vertex colour to totally transparent for owner and allies and visible for enemies. The shadow will still appear, unfortunately. |
| 06-07-2006, 09:13 AM | #3 | |
Quote:
Nevermind I solved that one, but what about the fog? |
| 06-07-2006, 09:37 AM | #4 |
Since fog has no influence on the game and can't be detected, there should be no problems with doing that. Just use GetLocalPlayer like this: Trigger: Trigger
![]() set PlayerVariable = whatever
![]() custom script: if GetLocalPlayer() == udg_PlayerVariable then
![]() Environment - Set Terrain Fog or whatever this action is called in the GUI
![]() custom script: endif |
| 06-07-2006, 10:25 AM | #5 |
In the trigger used to create trackables for one player, that changes it's path to null, so it creates a proper trackable for one player, and a null trackable for the rest. I tried a similar thing with normal units and it appeared to work. Can someone actually confirm this? |
| 06-07-2006, 12:49 PM | #6 |
Trying to create units for only one player would almost certainly desync. Image a unit on one persons system, that is attacking and being attacked, and it isn't there on another's. I'm not sure whether it would work if the unit was kept totally out of the game (invisible, locust, can't attack etc), but I'd stay on the safe side and say don't do it. |
