| 06-07-2006, 12:53 PM | #2 |
How exactly is it 'not working properly'? |
| 06-07-2006, 04:10 PM | #3 |
Well, I'm guessing that it's not meeting the condition. the second trigger will change the exp rate when the hero levels. but when the player builds a structure, nothing happens. if the P1 base trigger runs another trigger. Would the triggering unit for the second trigger's (triggering unit) count as the structure, or would there simply not be any real triggering event for it? |
| 06-07-2006, 06:25 PM | #4 |
Trigger: Trigger - Run Level 1 <gen> (checking conditions)Trigger: Conditions
![]() (Hero level of Unit_Hero[(Player number of (Owner of (Triggering unit)))]) Less than 10Ok, when you run the trigger from a trigger, the "Triggering Unit" does not return ANYTHING, therefore the 'Level 1' trigger will never work. Try this. Trigger: Trigger - Run Level 1 <gen> (ignoring conditions) |
| 06-07-2006, 07:55 PM | #5 |
only problem with ignoring conditions is that in that trigger I'm also running 9 other triggers for every increment of 10 from level 1 to 100. I guess I'll just have to use some if then conditions before running the triggers. anyway thanks for the info that's what I was wondering. |
