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Foresty Mech WIP

06-08-2006, 12:02 AM#1
Argo
For the past 2 days i've been working on a Mech model for a possible mod.
This model is based off the Foresty Mech from Wizkids Games MechWarrior: Dark Age http://www.wizkidsgames.com/mechwarr...sp?unitid=2580

Polys: 914

If the link to Wizkids is not working for you i also put up a pic of it (2nd pic).
Added a Clay Render.

Added a new pic.
**If you would like to help me with makeing this model look just as good and lower the poly count please tell me!**
06-08-2006, 12:03 AM#2
Tim.
Not a bad start, but why are your renders always so very, very blurry?
06-08-2006, 12:21 AM#3
Argo
Quote:
Originally Posted by Tim.
Not a bad start, but why are your renders always so very, very blurry?


I'm just useing the Quick Render button.
06-08-2006, 07:06 AM#4
olofmoleman
Quote:
Polys: 666
Hehe, funny

Anyway....

Nice start.
06-08-2006, 08:43 AM#5
TDR
Quote:
Originally Posted by Argo
I'm just useing the Quick Render button.
That has absolutely nothing to do with bluryness. It's when you save the render as a jpeg, you must set it to best quality.

The model looks fairly good.
06-08-2006, 05:13 PM#6
Argo
Quote:
Originally Posted by TDR
That has absolutely nothing to do with bluryness. It's when you save the render as a jpeg, you must set it to best quality.

The model looks fairly good.

I'm 99% sure i've been saveing them at the highest quality i can.
06-08-2006, 09:51 PM#7
olofmoleman
then there's still a 1% change of you being wrong...
06-08-2006, 11:25 PM#8
Argo
Quote:
Originally Posted by olofmoleman
then there's still a 1% change of you being wrong...


Oh when i saved the other pic it was all at best settings and i'm 100% sure.
06-09-2006, 02:19 PM#9
TDR
then you're using an antialiasing filter with a very large size.
06-12-2006, 01:52 AM#10
Argo
Quote:
Originally Posted by TDR
then you're using an antialiasing filter with a very large size.


So what would i change to fix it?
** Added the finished modeling need to skin next **
06-13-2006, 09:46 AM#11
Whitehorn
Pretty good model. I wanted to say that you shouldn't construct a model in a pose, but it's not too important in this situation.
06-16-2006, 05:44 PM#12
Argo
Quote:
Originally Posted by Whitehorn
Pretty good model. I wanted to say that you shouldn't construct a model in a pose, but it's not too important in this situation.


Its not in a pose, the arms can only move one way (arm with hand moves left and right, and the are with the saw moves up and down) the body only moves left and right.