| 06-08-2006, 03:32 AM | #1 |
I know the trigger for setting the tech level for an upgrade or whatever. But I need this. I've got an upgrade that puts a crit. strike on certain units. How do I make it so it must be researched? I tried putting it in the upgrades used section, but for some reason it was already researched... Can anyone help? I may not have been clear, so I'll try to clarify if need be. |
| 06-08-2006, 07:29 AM | #2 |
Look on the ability. Does it have any Requirements? That's where you need to put the upgrades required and the level of each. Also check that it uses Requirements. There's a boolean field in there somewhere. Most abilities that aren't item abilities by default have it set to True, so that's probably not your problem. |
| 06-08-2006, 10:38 AM | #3 |
------------------------- --------------------------- Standard way.(Adds to all units you own of that type) Create a new Upgrade Add the upgrade to the unit.. ----------------------------- ----------------------------- Trigger based way (custom) Adds to specific units in specialzied circumstances. E Some Event C A Pick every unit of type owned by Player and Add ability set Upgrades01 = 1 E A unit enters the playable map C A If/then else Unit Type = Knight Upgrades01(Owner of Unit) = 1 <Some other conditions> Then Add ability to last created unit Else DO nothing |
