| 06-09-2006, 08:02 PM | #1 |
I have an energy field doodad placed and I want to remove it in a trigger, but I cannot find any trigger to remove doodads. |
| 06-09-2006, 08:15 PM | #2 |
You can't remove doodads. So use an invulnerable destructable with the same model instead |
| 06-09-2006, 09:10 PM | #3 |
You can make it play the "hide" animation, with "Animation - play doodad animation in region" |
| 06-09-2006, 09:14 PM | #4 |
I tried created a destructable, that didn't work at all. I created a new destructable based off a horizontal dungeon gate, changed the model to a doodad energy field and it would not let me select it as a destructable in my triggers. I simply could not click on it or select it from the list of destructables. I even tried changing the model of a default dungeon gate to the energy field and I was sitll unable to click or select it as a destructable in my triggers. |
| 06-09-2006, 09:41 PM | #5 |
remove those modded destructibles since they are clearly conflicting with the world editor. @vexorian - EDIT: your right I got destructible and doodads mixed up. @shadow1500 - That can work but would leave them in there thus causing lags and leaks. I'll give the actual trigger needed that will help remove them the long way. Now Sardius I can help you with this, there is a trigger where you can select all of the Doodads of a certain type and make the disappear easily. Trigger: Animation - Play the death animation for all doodads of type Magic 9 within (Playable map area)and thats that |
