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How do I remove a doodad?

06-09-2006, 08:02 PM#1
Sardius
I have an energy field doodad placed and I want to remove it in a trigger, but I cannot find any trigger to remove doodads.
06-09-2006, 08:15 PM#2
Vexorian
You can't remove doodads. So use an invulnerable destructable with the same model instead
06-09-2006, 09:10 PM#3
shadow1500
You can make it play the "hide" animation, with "Animation - play doodad animation in region"
06-09-2006, 09:14 PM#4
Sardius
I tried created a destructable, that didn't work at all. I created a new destructable based off a horizontal dungeon gate, changed the model to a doodad energy field and it would not let me select it as a destructable in my triggers. I simply could not click on it or select it from the list of destructables.

I even tried changing the model of a default dungeon gate to the energy field and I was sitll unable to click or select it as a destructable in my triggers.
06-09-2006, 09:41 PM#5
Soulprovider
remove those modded destructibles since they are clearly conflicting with the world editor.

@vexorian - EDIT: your right I got destructible and doodads mixed up.

@shadow1500 - That can work but would leave them in there thus causing lags and leaks. I'll give the actual trigger needed that will help remove them the long way.

Now Sardius I can help you with this, there is a trigger where you can select all of the Doodads of a certain type and make the disappear easily.

Trigger:
Animation - Play the death animation for all doodads of type Magic 9 within (Playable map area)

and thats that