| 06-10-2006, 03:55 AM | #1 |
Can anyone explain this wierd effect? In inialization my map has disabled the day/night system, and light in the map properties is set at high noon. I have no problem when playing the map, but if I save and reload I notice everything is much darker, almost like its night time, either that or the lighting itself has become much darker... Any ideas? |
| 06-10-2006, 06:53 AM | #2 |
Give us a before and after screenshots, perhaps? |
| 06-10-2006, 08:21 AM | #3 |
Before Load http://arimyth.planetdiablo.gamespy.com/images/war1.JPG After Load http://arimyth.planetdiablo.gamespy.com/images/war2.JPG Why on earth is this happening? |
| 06-10-2006, 08:37 AM | #4 |
I would prefer you uploading them directly here, sites im not familair with dont have my vote, please could you upload them here, it would be alot simpler. |
| 06-10-2006, 03:32 PM | #5 |
Huh. Thats weird. I would guess its something to do with the way the doodads work... |
| 06-10-2006, 03:56 PM | #6 |
I guess there is a bug with using pre-set time in the actual map properties, because adding a trigger in map init, "set time of day to 12" fixed the problem. |
| 06-10-2006, 05:18 PM | #7 |
Trigger: ![]() -Event:
![]() Player - PLayer loads Game
![]() Condition: N/A
![]() -Action:
![]() Time - Set time to 12 noon
![]() Time -Freeze Time clock
![]() Trigger -Turn off triggerI wrote this in at work so I can't get you a full and complete trigger, but this should work considering that what your saying seems to be the case. One of two things can also be the cause but I need more information. Clock resets to speed and time it normally is when loading. Map initialization trigger doesn't pick up where it left off. but like I said I need more information it would help if you posted your trigger. EDIT: didn't realized that you already fixed the problem |
