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hiding death animation

06-10-2006, 04:20 AM#1
darkwulfv
I'm sure this question is asked alot (sorry for asking again) But how do you hide a unit's death animation? Or even better, is there a unit that dies with a very hard to notice death animation? Please consider there will be red and blue flame where the unit will be. Oh, and the unit is 100% invisible.
06-10-2006, 05:11 AM#2
Panto
You can use a trigger to play a different animation when the unit dies.

What are you trying to accomplish? I'm not certain I understand your goal.
06-10-2006, 05:22 AM#3
Tiki
I think when a unit dies they get burned by fire or something, so there wudnt be need for a death animation.

Just do something like

A unit dies
Remove dieing unit
Create special effect at dieing units location

Or something.
06-10-2006, 08:38 AM#4
The)TideHunter(
Nah, i would set the animation speed to about 50000, so it would finish instantly without you noticing.
06-10-2006, 02:00 PM#5
darkwulfv
Let me clerify this just a little. The unit is invisible, but when it dies (i kill it with triggers) a footman's death animation plays that really stands out. I just need that gone.Could I use remove unit instead of kill unit? wou;d that work, andif so would it require a null? I'm thinking of just using a wisp, since the fire SFX next to it will cover the tiny little explsion caused by a dead wisp (its just kinda vaporizes itself, watch the animation for death youll get it)
06-10-2006, 02:22 PM#6
blu_da_noob
Remove would work fine (as long as you don't try to reference something on the unit afterwards).
06-10-2006, 02:39 PM#7
Vexorian
can't you use "_" as model?
06-10-2006, 02:43 PM#8
darkwulfv
"_"??? no im removing it and it works just perfect (first test i fergot to put on ghost and locust, lol) but otherwise it works 100% up to standards on what i wanted.
06-10-2006, 02:44 PM#9
Vexorian
There isn't a logical explanation for the footman unless you are exploding the unit and it has a model set in the art - special field