| 06-11-2006, 08:43 AM | #1 |
Hi all, I have a problems of victory: How I meet in trigger, if the humans kill all Demons and Demons spawns(Vampire) the humans else do Victory? |
| 06-11-2006, 10:32 AM | #2 | |
That really makes no sense whatsoever, can you give more infomation on what you are asking please. Quote:
That is the scariest sentence ever, i would critisise it, but im not in the mood. I really need more infomation, what do you want to know? can you post the rest of a trigger if it exsists? what a the demons? a player or a bunch of units? etc |
| 06-11-2006, 10:36 AM | #3 |
else the Demons is a guardian controller of player, human is a peon, and when I m in game and kill 2 units + (if there is) spawn, the game get to 1 force(human) win and to (force 2) lose. |
| 06-11-2006, 10:43 AM | #4 |
I think he's saying, if he is Force one, and he kills all of Force two's units, then make victory conditions for Force one. Bomber, you realy need to improve your english, nobody can really understand anything you talk about. |
| 06-11-2006, 10:50 AM | #5 |
make a trigger that check every 1-5 second... if all unit belongs to player (enemy) are died = true victory bla bla bla something like this |
| 06-11-2006, 01:48 PM | #6 |
Can you meet a screenshot of trigger ^^ please? |
| 06-11-2006, 02:05 PM | #7 |
I have to agree with Chriz. Bomber, Everyone here is more than happy to help people in need, but they could be giving you the wrong information if they don't know what your asking for. It's like going to a restraunt and asking for fish and getting pork because the waitor couldn't understand you. Anyways, to answer your question, it's really simple. A little browsing of trigger actions and event under the Player and Game catergories will get you what you need in no time. |
| 06-11-2006, 02:50 PM | #8 |
| 06-11-2006, 04:54 PM | #9 |
Sorry T_T. the TRigger I have copy and paste but the trigger not run |
| 06-11-2006, 04:56 PM | #10 |
You need an Events and Condtions. Something like Trigger: ![]() Events
![]() Unit - A unit dies
![]() Conditions
![]() Owner of Dying unit is equal to Player (Whatever) |
| 06-11-2006, 05:04 PM | #11 |
a ok lol thx ^^ but the conditions is player slot status?what is (whatever) |
| 06-11-2006, 05:40 PM | #12 |
Maybe something like these: Trigger: Then: Trigger: Victory and Defeat
![]() Conditions
I think this should work. |
| 06-11-2006, 05:47 PM | #13 |
Units are not removed from unit groups when they die. |
| 06-11-2006, 05:48 PM | #14 |
but units not isn t in map after with trigger join, waooo what Owner of Dying unit is equal to Player (Whatever) , omg O_O hunter but whatever what is? |
| 06-11-2006, 08:38 PM | #15 | |
Quote:
Rofl, yeah when I posted that I had to go, and I realised that it was a mistake, my bad But how bout this:Trigger: Unit_1 = Unit Variable. Oh and make sure that specific unit that dies is part of UnitGroup_1. |
