| 06-11-2006, 07:46 PM | #2 |
Hmm that AllyDialog(0) and all those might cause some problems, so why not just use larger numbers i.e 1-4. |
| 06-11-2006, 07:58 PM | #3 |
Several problems. Those triggers may cause it to call Player(0) in several ways, such as: Trigger: Set SelectedPlayer[PlayerNumber] = ((1 + CounterUnits) - (4 x (SelecterPlayer[PlayerNumber] - 1)))
![]() Game - Display to (Player group((Player(SelectedPlayer[PlayerNumber])))) the text: ((PlayerColors[SelecterPlayer[PlayerNumber]] + (Name of (Player(SelecterPlayer[PlayerNumber])))) + |R wants to make an alliance with you. You have 10 seconds to accept.)Also, you have a wait and then call upon a global variable, which may cause problems. |
