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Warcraft Buoy

06-13-2006, 12:05 AM#1
Tim.
Click image for larger version

Name:	Buoy1.PNG
Views:	977
Size:	15.7 KB
ID:	7644This is just a very simple Warcraft-style buoy model. It has three animations, Stand, Death and Portrait. I only added the latter two in case someone wanted to use this as a selectable/killable destructible. As such, those two animations are not really all that pretty, but effective. The light on top pulses smoothly, making the gem appear to glow. All in-game textures.

Screenshot:

Click image for larger version

Name:	Buoy2.PNG
Views:	507
Size:	409.5 KB
ID:	7645

Download: Buoy.MDX
Attached Images
File type: pngBuoy1.PNG (15.7 KB)
File type: pngBuoy2.PNG (409.5 KB)
Attached Files
File type: mdxBuoy.MDX (18.7 KB)
06-13-2006, 12:23 AM#2
Chriz.
Haha very cool, works well with Warcraft stle, and will be perfect for Battleship type maps. A small cool resource.
06-13-2006, 08:01 AM#3
Fulla
Nice, maybe that Battleships guys could use them?
06-13-2006, 11:42 AM#4
ragingspeedhorn
Awesome, might be usefull in a map of mine! +rep
06-13-2006, 12:29 PM#5
Callahan
Is that a "giant flat waterfall" that i see on screenshot?
because i am making a map with the same effect

Quote:
Originally Posted by Blade.dk
It looks like regular wc3 water to me.
--
Nice model, Tim.

The one upper is too clearly to be regular water if your compar with the other one
06-13-2006, 12:55 PM#6
Blade.dk
It looks like regular wc3 water to me.
--
Nice model, Tim.
06-13-2006, 01:10 PM#7
Rao Dao Zao
ARGH, the Z-fighting on those barrel tops! AAAAARGH! A tiny bit right at the top too, but it's not so noticeable.

The motion on the stand seems a bit too violent for a gently bobbing bouy too, but it seems good.

Good concept.
06-13-2006, 03:47 PM#8
Tim.
You can easily slow the animation in-game, that's what I did ;).

In the thumbnail image I just displayed a water texture as a ground texture in Magos.
06-13-2006, 03:50 PM#9
TDR
by the power granted in me, I approve this.
06-13-2006, 06:36 PM#10
Metal_Sonic64
The z-fighting is really, really terrible, it could do with some fixing.
06-13-2006, 07:01 PM#11
Rao Dao Zao
Quote:
Originally Posted by The Tech Checklist
The mesh must be clean...

Found that in the model submission guidelines. Clean mesh would include a lack of Z-fighting (or indeed X, Y or anything in-between), would it not?

06-13-2006, 08:01 PM#12
TDR
ts ts ts, RDZ...I would have expected that you knew what a mesh is. A clean mesh means that it has no ngons or unnaturaly twisted single polygons or triangles that make the mesh messy and a good topology. This mesh is not messy at all and that texture overlaping is not even noticeable from the standard game veiw, you have to watch it up close if you want to see it.
06-13-2006, 08:09 PM#13
Metal_Sonic64
That doesn't stop it from being a problem, many other models have had issues like this and haven't gotten approved until fixed.
06-13-2006, 08:14 PM#14
TDR
show me one
06-13-2006, 08:23 PM#15
Metal_Sonic64
http://www.wc3campaigns.net/showthread.php?t=80222- UVMap issue is minimal, but was requested that it's fixed
http://www.wc3campaigns.net/showthread.php?t=83260- nothing really "wrong" with the model, but small issues were needed to be fixed
http://www.wc3campaigns.net/showthread.php?t=83423- nothing wrong with this model either

I consider z-fighting a big issue, it really degrades form the model.