| 06-13-2006, 12:05 AM | #1 |
Screenshot: Download: Buoy.MDX |
| 06-13-2006, 12:23 AM | #2 |
Haha very cool, works well with Warcraft stle, and will be perfect for Battleship type maps. A small cool resource. |
| 06-13-2006, 08:01 AM | #3 |
Nice, maybe that Battleships guys could use them? |
| 06-13-2006, 11:42 AM | #4 |
Awesome, might be usefull in a map of mine! +rep |
| 06-13-2006, 12:29 PM | #5 | |
Is that a "giant flat waterfall" that i see on screenshot? because i am making a map with the same effect Quote:
The one upper is too clearly to be regular water if your compar with the other one |
| 06-13-2006, 12:55 PM | #6 |
It looks like regular wc3 water to me. -- Nice model, Tim. |
| 06-13-2006, 01:10 PM | #7 |
ARGH, the Z-fighting on those barrel tops! AAAAARGH! A tiny bit right at the top too, but it's not so noticeable. The motion on the stand seems a bit too violent for a gently bobbing bouy too, but it seems good. Good concept. |
| 06-13-2006, 03:47 PM | #8 |
You can easily slow the animation in-game, that's what I did ;). In the thumbnail image I just displayed a water texture as a ground texture in Magos. |
| 06-13-2006, 03:50 PM | #9 |
by the power granted in me, I approve this. |
| 06-13-2006, 06:36 PM | #10 |
The z-fighting is really, really terrible, it could do with some fixing. |
| 06-13-2006, 07:01 PM | #11 | |
Quote:
Found that in the model submission guidelines. Clean mesh would include a lack of Z-fighting (or indeed X, Y or anything in-between), would it not? ![]() |
| 06-13-2006, 08:01 PM | #12 |
ts ts ts, RDZ...I would have expected that you knew what a mesh is. A clean mesh means that it has no ngons or unnaturaly twisted single polygons or triangles that make the mesh messy and a good topology. This mesh is not messy at all and that texture overlaping is not even noticeable from the standard game veiw, you have to watch it up close if you want to see it. |
| 06-13-2006, 08:09 PM | #13 |
That doesn't stop it from being a problem, many other models have had issues like this and haven't gotten approved until fixed. |
| 06-13-2006, 08:14 PM | #14 |
show me one |
| 06-13-2006, 08:23 PM | #15 |
http://www.wc3campaigns.net/showthread.php?t=80222- UVMap issue is minimal, but was requested that it's fixed http://www.wc3campaigns.net/showthread.php?t=83260- nothing really "wrong" with the model, but small issues were needed to be fixed http://www.wc3campaigns.net/showthread.php?t=83423- nothing wrong with this model either I consider z-fighting a big issue, it really degrades form the model. |
