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Wierd anim after export

06-14-2006, 09:55 PM#1
shadow1500
Model: Arthas with new Anims --> arthas.mdl
Animation: Stand Ready

Arthas shakes up/down during stand ready animation, RDZ said it had something to do with bone structure, but i think its just the root bone being messed up.
Attached Files
File type: mdlarthas.mdl (558.9 KB)
06-14-2006, 10:04 PM#2
Rao Dao Zao
Looks like serious differences between the old models' and arthas here's bone structures; some animations just don't translate very well.

All I can suggest is that you find some different sequences that'd work, but from more "normal" units to replace the vibrating ones.
06-14-2006, 11:01 PM#3
shadow1500
I have searched a lot for animations with units attacking with right hand, found only 2-3 models that were transfarable, and only animations from 2 models were used because they didnt look wierd. So suggestions for a substitute animations work as well, ofc if you found one in the mpq it probably won't work cause i tested most.
06-15-2006, 08:30 AM#4
Whitehorn
Yeah, Metzen must be left handed or something, its unnatural.
06-15-2006, 09:44 AM#5
Rao Dao Zao
Try the bandit, he's got mirrored footman animations.
06-15-2006, 09:49 AM#6
Whitehorn
Bandit has fudged bones. I had to re-rig one to peasant bones to apply Archer animations.