| 06-15-2006, 12:04 PM | #1 |
Smart represents the "Right-Click" order of a player, this can include "Move","Patrol","Attack","Load" etc....... Is there a way to prevent loading units like Zeppelin to "load" if a player does Right-Click? I tried to "stop" the cargo-holding unit, then to order it to "Move" to the target...but hell, it won't work >>... I also tried to do that using the condition "Order = load", no use... |
| 06-15-2006, 12:41 PM | #2 |
Event Unit is issued order targetting an object Condition Issued order == "smart" Ordered unit is of type (your transport) Target unit of order is a viable transportable unit Action Pause ordered unit Order ordered unit to stop Unpause ordered unit Order ordered unit to move to unit |
| 06-15-2006, 02:42 PM | #3 |
Could you explain the difference between "pause" and to "stop"? |
| 06-15-2006, 02:52 PM | #4 |
pause will make the unit halt and after pausing it will continue its path. Stopping will cancel the currect order. |
| 06-15-2006, 03:21 PM | #5 |
Hmm, why isn't "canceling the current order" not enough then? Like, it won't work without pausing the unit... NVM: It does work >> |
| 06-15-2006, 05:19 PM | #6 |
Ordering a unit to stop does work, but not instantly. Pausing, issueing the stop order, and then unpausing will prevent it from doing things which 'stop' alone would not be fast enough to catch. |
