Memory leaks have nothing to do with loading times.
Loading times are the sum of everything which has to be loaded/created on start up. Initialisation triggers, preplaced objects, object data used at start up, etc..
I don't even have a terrain yet...
I have a lot in the header though, is there a way to let them "load" later?
Also, I use nothing but Cumstom Objects...
Like, I never use a standard one.
Er, do my thousands of "custom objects" affect this loading time?
Only few units are put on the map, with some buildings, but that's it...
Is it better to "modify" standard objects?