| 06-15-2006, 09:33 PM | #1 |
I want a Watcher model to use different textures for each. How can i do this without uploading same models with different texture paths(it costs too much size of my map)??? |
| 06-15-2006, 10:26 PM | #2 |
Models take up a VERY small amount of space, it's the skin that takes up the space. If you're attaching various skins to the same model then you're still going to have the bulk of the size right there. I don't think you can without creating more paths, though I'm not entirely sure, might want to get someone else' opinion on it. |
| 06-15-2006, 10:53 PM | #3 |
Unfortunally this is only possible for doodad models, otherwise you need to make a copy of the model and edit it so it uses the other skin, and import it with a different path. There should be a tutorial about this nightmare in the tutorials section |
| 06-15-2006, 11:34 PM | #4 |
You can do this two ways: 1. Use a destructuble, you can then change the replacable textures property. 2. Use another model (there's a tutorial on this), but requires to import another model. 3. Use Animated texture, but requires to make an extra set of animations for the unit. |
