| 06-16-2006, 03:33 AM | #1 |
Could somebody give me a general idea on how to incorporate this via triggers? (GUI or JASS) Tranquility, heals allies and damages enemies at the same time. I thought of something using an Integer Loop with GUI, I just don't know how to do it. Can't you do something along the lines of this?: integer A 1-30 Roll random integer 1-100 if integer less than or equal to 40, deal 100 damage to enemy units within spell's AOE. I'm unfamiliar with more advanced integer loops. Thx for any help ahead of time ![]() |
| 06-16-2006, 04:25 AM | #2 |
i am not very profecient in GUI so i'll try to do it in JASS.Actually if u want it in the same time, i dont understand why u needed the randomness. I assume u are no very good with timers and stuff, so i made one without timers or triggers JASS:function tran takes nothing returns nothing local unit u = GetTriggerUnit() local group g local integer i = 0 local unit f loop set i = i + 1 exitwhen i == 30 // 30 is the duration in seconds set g = CreateGroup() call GroupEnumUnitsInRange(g, GetUnitX(u), GetUnitY(u), 1000., null) // 1000. is the detection radius loop set f = FirstOfGroup(g) exitwhen f == null if IsUnitAlly(f, GetOwningPlayer(u)) then call SetUnitState(f, UNIT_STATE_LIFE, GetUnitState(f, UNIT_STATE_LIFE) + 250.00) // heals for 250 elseif IsUnitEnemy(f, GetOwningPlayer(u)) then call UnitDamageTarget(u, f, 100., false,false, ATTACK_TYPE_CHAOS, DAMAGE_TYPE_FIRE, WEAPON_TYPE_WHOKNOWS) // damage = 100 endif call GroupRemoveUnit(g, f) endloop call DestroyGroup(g) call PolledWait(1.) endloop call DestroyGroup(g) set f = null set u = null endfunction That's all i can help, i wrote this code just like that, if it doesnt really work then... but hope this helps |
| 06-16-2006, 04:43 AM | #3 |
From what little I know about JASS, it looks ok. I'll test it when i get the chance. thanks a ton : ) O, and the randomness was so that my units would always heal but the enemies would only have like a 40% chance of taking damage. The JASS code you made works just as well for what I'm looking for. Will it heal 250 per run for 30 seconds or just once? Wait nvm I see the loop now. +REP : ) EDIT: crap need to spread the rep around... :p I'll write myself a note to rep you when I can... |
| 06-16-2006, 06:39 AM | #4 |
It easier to read if you always use 4 spaces if you enter/leave a "layer". GetWidgetLife(widget) and SetWidgetLife(widget,life) make it even easier to read. But in general that' the thing |
