| 06-16-2006, 01:57 PM | #1 |
I am working on a hero that has 2 complete different skill sets at night and in teh day now I figure the best way to do this would to be just use two different hero's, and switch them at the currect time, conserving items,lvl,hp,mana,and skill lvls however I have found in the past that switching heroes, and setting the skills to a certain lvl doesnt acatually have the hero learn them, thus you can have a lvl 3 abilities, but when you go to learn something, you have to learn it again at lvl1 any ideas guys? |
| 06-16-2006, 02:22 PM | #2 |
Depending on the situation, you could have spell effects completely triggered, and have all the hero's abilities as dummy abilities (you can then switch the icon/tooltip of the dummy abilities with engineering upgrade). |
| 06-16-2006, 02:25 PM | #3 |
If it is an AoS map or anything like that, you could use the Trigger: Actions
![]() Player - Disable ??? for Player 1 (Red)Then every time the day switches you set another global integer to the first one. But first you add enough skill points accoording to the difference. - Soultaker |
| 06-17-2006, 03:48 AM | #4 |
K, with the above triggers and suggestions. I think you should use variables to restore levels. Use INTEGER variables and use actions like: Trigger: Actions
![]() Set SpellLvlVariable1 = (Level of SPELL for (Triggering unit))Then use: Trigger: Actions
![]() Unit - Set level of SPELL for (Triggering unit) to SpellLvlVariable1 |
| 06-18-2006, 04:01 PM | #5 |
Oh no! Do NOT do that. Blizzard gave us engineeringupgrade and phoenixmorph! Combine them in a tricky way and you will get your result. |
| 06-18-2006, 06:12 PM | #6 |
im sorry but I am terribly confused here, i have never used engineering upgrade or phoenix morph to do anything like this before, so I am a little lost here guys I was planinng on having everything triggered, as are 95% of my abilities, again, same hero but with all 4 different spells depending on night and day time now looking at E.U. it seems like u just select what ability to upgrade, and what to change it with for each level, and it has 4 abilities, and i need 4 so that works good now my only guess would be to add E.U. through a disabled spell book, then set the level to 1 or 2, depending on night or day thsi could help me with another hero too, where when he gets to a certain hp, his spells improve, the ngo back once his health goes above that point again, thsi could help me there too |
| 06-18-2006, 06:17 PM | #7 |
I've been working on a similair thing for the heroes on my AoS map. I just did, when hero learns an ability (Day skill OR night Skill) Set integer = +1 When day night changes remove ability, add ability, set ability level = integer. Works fine for a 1hero per player AoS. |
| 06-18-2006, 06:34 PM | #8 |
thats what i would have done, except that doesnt it give the bug like i mentioned above, where if u lvl during that time, instead of learning the next lvl of the abiltiy u added, u have to learn it from scratch again |
| 06-18-2006, 06:37 PM | #9 |
To use engineering upgrade without having the passive ability stick around, you can do something like this. Say you have ability A which needs to be swapped to ability B. Set the engineering upgrade to swap ability B with abilithy A. When you add EU, nothing will happen, as the unit has no ability to replace, but when you remove it, it will replace ability A with ability B (and the EU ability will no longer be on the unit). You can use two of these set up to swap the ability sets backwards and forwards. |
| 06-18-2006, 07:21 PM | #10 |
awesome works like a charm ty |
