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war 3 roc editor question

06-16-2006, 05:53 PM#1
horusrogue
I started a map a year ago, I deleted it after hours of work.
I still remmeber the premise.

Is there a way to make a building have the same "carry capaciity" as a transport (goblin zeppelin for ex). I would like to garrison a reskinned human sawmill (as a factory) and give it the capacity to store Iron Giant models.

I think someone told me such an arbitrary transfer of properties of impossible...if not how?
06-16-2006, 06:08 PM#2
Jacek
its all goes about modifying the ability zeppelins have. You must export AbilityData.slk file from war3 mpq (from newest patch!), open it with Excel, modify the ability and import the abilitydata.slk with proper paths into map.

But I have heard ROC has got Abilities editor in newest patch, then it is piece of cake
06-16-2006, 07:56 PM#3
Soultaker
Quote:
Originally Posted by Jacek
But I have heard ROC has got Abilities editor in newest patch, then it is piece of cake

That can't really be true, since it says "This map is using Custom Abilities - Therefore it is now an expansion map" or something like that.

- Soultaker
06-16-2006, 08:29 PM#4
The)TideHunter(
A orc Burrow has the same effect as storing units dosent it?
06-16-2006, 08:59 PM#5
Jacek
Well it has but you have to edit the ability. If that what Soultaker posted is true, then you must use SLK editing to make your abilities work how you want them to work :>