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Is it possible to level abilities from a removed spellbook?

06-17-2006, 05:13 AM#1
st33m
Uh, as the name suggests, can you do that through triggers?
06-17-2006, 12:24 PM#2
Vexorian
removed spellbook?
06-17-2006, 01:13 PM#3
Jacek
He means spellbook disabled for player to hide ability icon
06-17-2006, 04:05 PM#4
st33m
Erm, no. You can remove a spellbook that has passive abilities and it will keep those abilities on it, right? Can you level up those abilities later?
06-17-2006, 04:15 PM#5
blu_da_noob
Then Jacek is correct. And yes, I believe you can level up the abilities inside the spellbook.
06-17-2006, 04:22 PM#6
st33m
How? I tried to level it with set level of ability for unit, but that didnt work.

EDIT: Also, is it possible to remove these abilities?
06-17-2006, 04:54 PM#7
Captain Griffen
You don't remove the spell book, you disable it. Then it will work.

To remove them you remove the spell book. Alternatively, you could have level 1 do nothing, so you could more easily 'remove' individual passives (without the need for multiple spell books).
06-17-2006, 05:24 PM#8
st33m
Either way

Trigger:
Necros
Collapse Events
Unit - A unit Acquires an item
Collapse Conditions
(Item-type of (Item being manipulated)) Equal to Necros
Collapse Actions
Player - Enable Necros for (Owner of (Entering unit))
Unit - Set level of Necros for (Hero manipulating item) to ((Level of Necros for (Hero manipulating item)) + 1)

Doesnt work.
06-17-2006, 05:35 PM#9
Captain Griffen
Trigger:
Player - Enable Necros for (Owner of (Entering unit))
06-17-2006, 09:26 PM#10
st33m
Yeah okay.
06-17-2006, 09:29 PM#11
Rising_Dusk
He means... Replace "Entering Unit" with "Hero manipulating item"
I guess he assumed you'd figure it out. :P

Entering unit means nothing when the event is acquires an item.
06-18-2006, 02:51 AM#12
st33m
I get that. And I have another problem. I have a skill based off of Item Add Health or whatever the Item Health thing is. I've made it unit, but I cant get it to either a) level or b) effect the unit.
06-18-2006, 02:55 AM#13
Rising_Dusk
In order to make that work I suggest using the function Blade came up with (Abusing yet another WC3 bug).
The function allows you to set max states of units (Life/Mana) at will just by calling it.
You can find it here.
06-18-2006, 06:16 AM#14
Captain Griffen
Many of the item abilities do not level (*grumbs about how stat bonuses have to be triggered*).
06-18-2006, 06:25 AM#15
st33m
:( Why dont they level?

Oh well, I suppose I could use upgrades for what I'm planning...

And another question, is there a simple way to allow orbs to stack?