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Spell4 > Custom Entangle - Problem with unit collision?

06-17-2006, 04:35 PM#1
Fulla
Ive been trying to make a varient of an entangling roots spell.
Similiar to Bone Prison - the Necromancer skill in d2.

It creates roots in an area, that trap units, the roots however can be smashed/broken.

It works fine except units can always just walk through the roots?
Ive set the collision size very high, is there something im missing?

thx
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06-17-2006, 04:44 PM#2
Jacek
Make sure roots aren't flying unit... btw isn't it easier to make this spell based off that spell Archimonde has, summoning daemons and just make it summon roots??
06-17-2006, 04:47 PM#3
Fulla
Yup there not flying. :-)

Yea but I need to make the units in a circle?
With gaps inbetween
06-17-2006, 05:01 PM#4
Captain Griffen
Any abilities, such as locust? What was the base unit?
06-17-2006, 05:02 PM#5
The)TideHunter(
You could make local pathing blockers for each root, if the root dies remove the specified blocker.

Most probally Pathing Blocker - Large
06-17-2006, 11:17 PM#6
Fulla
Ah think I found it>

Setting movement type - None
Makes them walk throughable
06-18-2006, 06:49 AM#7
Jacek
Interesting...