| 06-17-2006, 06:51 PM | #1 |
ok first i know how to make the whole underwater effect fine but...is it possible in anyway to make say, half a map have the fog to look underwater and the other half with no fog so as to have it above the water? i cant do the whole unit enters region and add the fog thing because this is a multiplayer map...if someone could help me..ya ^^ |
| 06-17-2006, 07:12 PM | #2 |
You could do the fog and everything with GetLocalPlayer, so the fog is only created as a player enters the region, and only that one player can see it. This is more of a triggers issue than terrain. |
| 06-17-2006, 07:13 PM | #3 |
You could use GetLocalPlayer to display blue fade filter to one player, I think it applies to fog also. Like in water war submerged map edit: Tim was faster ;] |
| 06-17-2006, 09:41 PM | #4 |
im no jass person so mind writing me that small bit of code? you can leave blanks where i would put the region and values and stuff but i dont know how that would work, and you can move this to triggering if you want |
| 06-17-2006, 10:01 PM | #5 |
| 06-17-2006, 10:05 PM | #6 |
and that would set it just for player 1? would i have to make one of those for every player? |
| 06-17-2006, 10:07 PM | #7 |
Well you wanted for one player only so this is the solution, for all players you would have to copy it I think. |
| 06-17-2006, 10:11 PM | #8 |
i meant multiple players but ok ill copy it |
