HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Failing on Bnet

06-18-2006, 01:55 PM#1
emjlr3
is there any reason something would work perfectly single player but fail miserably on bnet? something say like a hero AI?
06-18-2006, 02:10 PM#2
Soulprovider
Lag maybe?
06-18-2006, 02:23 PM#3
Blade.dk
Define "fail".
06-18-2006, 02:25 PM#4
emjlr3
fail as in, my hero AI work perfectly how it should in single player, nothing out of ordinary

online however, if u have played my arena, then ull get this easier, ill explain regardless

there are 4 bases at each map corner, during online play, the AI will move all the heroes from each of the 4 teams to a spot jsut outside their base, and sit there for a while...then after a while they end uo at each of the 4 corner rune spawn locations and stay there the rest of the game, if they happen to die, they run back to that spot

and again I repeat, it works perfect on single player
06-18-2006, 03:00 PM#5
Captain Griffen
Does it work single player online?
06-18-2006, 03:22 PM#6
emjlr3
what do you mean single player online?

ive tested offline, me and 11 comps

then ive tested online, me and 11 comps
06-18-2006, 04:05 PM#7
Rising_Dusk
So you tested it with other players then (Computers) and it worked, eh?
Well, if you're sure it isn't code error by having more than one player then it should work.

Post the code and we can go over it for you.
06-18-2006, 05:00 PM#8
emjlr3
the code is 1200 lines ;)

anywho, i sorted it out, it must my dumb fault really

i had my move to allies exitwhen as a higher priority then my move to random spot, so they jsut sorta ran around each other, the reason i didnt realise this is because on single player i always use iseedeadpeople cheat, but on bnet u cant, so i tried on signle player w/o it and the same crap happened(since the heroes only will attack stuff they can see, and with i seedeadpeople, they could see everything, w/o it all they saw was themselves