| 06-18-2006, 08:13 PM | #1 |
is it possible to have the sphere ability on other models and still have the spheres rotate around the units head? if so, what attachments should be used, etc. |
| 06-18-2006, 08:20 PM | #2 |
The attachment points on the bloodmage are what rotate. The sphere ability by itself doesn't rotate. |
| 06-19-2006, 12:55 AM | #3 |
Yeah, those attachment points are the sprite1-3 attachment points. You can simulate them with triggers though, but that would be the only way. |
| 06-19-2006, 01:16 AM | #4 |
Or you can add them to a model. If you have 3dsmax 5 its not hard. |
| 06-19-2006, 01:23 AM | #5 |
Add them to the model? Somehow I'd rather use triggers than reimporting a model for 200+kb of the map's size. Of course, in the case you're importing the model anyways, CL's method is indeed the easiest way. |
| 07-02-2006, 02:49 AM | #6 |
could anyone possibly show me an example of how to do this maybe? |
| 07-02-2006, 02:58 AM | #7 | |
Quote:
Also a trigger would be rather laggy, as you have to move 3 units every 0.04 or so for every unit/hero you use this for. If you want to use triggers, just move dummies with the ball model every few ms to a polar projected point, with the angle increasing/decreasing every tick. |
