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Pause Clock? Quick newbie question

06-19-2006, 10:11 AM#1
SToRM[DARK]
I started my cinematic at Elapsed time 0.00 since I dont think you can do it at Map initalization so the clock started as well. How do I pause it and resume it so after my cinematic finishes the clock starts at elapsed time 1.0 and so forth?
06-19-2006, 10:18 AM#2
Captain Griffen
Clock?

Why not just use the event 'time elapsed is 1 second', or use a game time wait of 1 second?
06-19-2006, 01:17 PM#3
Vexorian
Use timers instead of elapsed time events
06-19-2006, 07:23 PM#4
SToRM[DARK]
ok here is the situation. Before the cinematic I had Time Elapsed 60 seconds Wave 1 would attack. The cinematic takes up 55 seconds and now Wave 1 hits when you practicalyl have nothing. Ideas I want to have it go 60 seconds after but the whole point is to defend for 25 minutes?

All I have is 1 expiring timer at 25 minutes so it would be a lot more tricky. I just want the first wave to come 60 seconds after the cinematic because the timer resumes after it.
06-19-2006, 07:25 PM#5
Captain Griffen
Just start a countdown timer of 60 seconds after the end of the cinematic, and have that as the event of launching the wave?
06-19-2006, 09:08 PM#6
SToRM[DARK]
thx btw 1 quick question

I am changing it to expiring timers but the problem is that i want new waves to keep coming every 60 seconds. Can I use the same timer as repeating because then it would cause all the waves to come when that 1 timer expires so do I have to make a timer for every 16 waves?
06-20-2006, 01:49 AM#7
Vexorian
If a timer expires it can be started again and it will expire again. You can start a timer with looping flag so it automatically starts over and over if you want