| 06-19-2006, 10:11 AM | #1 |
I started my cinematic at Elapsed time 0.00 since I dont think you can do it at Map initalization so the clock started as well. How do I pause it and resume it so after my cinematic finishes the clock starts at elapsed time 1.0 and so forth? |
| 06-19-2006, 10:18 AM | #2 |
Clock? Why not just use the event 'time elapsed is 1 second', or use a game time wait of 1 second? |
| 06-19-2006, 01:17 PM | #3 |
Use timers instead of elapsed time events |
| 06-19-2006, 07:23 PM | #4 |
ok here is the situation. Before the cinematic I had Time Elapsed 60 seconds Wave 1 would attack. The cinematic takes up 55 seconds and now Wave 1 hits when you practicalyl have nothing. Ideas I want to have it go 60 seconds after but the whole point is to defend for 25 minutes? All I have is 1 expiring timer at 25 minutes so it would be a lot more tricky. I just want the first wave to come 60 seconds after the cinematic because the timer resumes after it. |
| 06-19-2006, 07:25 PM | #5 |
Just start a countdown timer of 60 seconds after the end of the cinematic, and have that as the event of launching the wave? |
| 06-19-2006, 09:08 PM | #6 |
thx btw 1 quick question I am changing it to expiring timers but the problem is that i want new waves to keep coming every 60 seconds. Can I use the same timer as repeating because then it would cause all the waves to come when that 1 timer expires so do I have to make a timer for every 16 waves? |
| 06-20-2006, 01:49 AM | #7 |
If a timer expires it can be started again and it will expire again. You can start a timer with looping flag so it automatically starts over and over if you want |
