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PlantTrap

06-20-2006, 08:34 AM#1
Werewulf
DL THE VERSION FIXED BY MINDWORX
-----------------------------------
Made from scratch, sort of a practice model..
anyway, for TGR now, better make some use of it.
NOTE:something is wrong but not dire after he dies, can someone help me with that? id be very grateful.
oh..and he also has burrow etc anims.
credits to Guesst for hes great Exporter.

Modeled in 3dstudiomax7 then uv'ed and animed in milkshape

DO NOT STEAL and give credis to Werewulf..

hmm..reminds me of one of those mario plants..

UPDATED:
-Particles etc fixed by MindworX

UPDATED:
V1.2:Tested ingame
-3 new anims, Birth,Walk and stand hit.
-Edited the Death anim so it looks less wierd(still cant get the ingame prob when he dies, please help)
-Fixed the skin alittle here and there.

NOTE: I would add dust particles on hes morph,birth and move anims but when i did, the bones went wacko jacko.

also, the anims in milkshape look more(only allitle) realistic, i would post a avi but it says it cant when i try :(
Attached Images
File type: jpgTGRPlantTrap.jpg (77.8 KB)
File type: jpgwireframe.jpg (135.3 KB)
File type: jpgTGRPlantyIngame.jpg (83.1 KB)
File type: jpgv2show.jpg (23.1 KB)
Attached Files
File type: zipMrPlanty.zip (141.3 KB)
File type: zipMrPlantyIcons.zip (45.8 KB)
File type: zipMrPlantyv1.2.zip (143.3 KB)
File type: zipMrPlantyv1.2+MINDWORX.zip (197.9 KB)
06-20-2006, 08:54 AM#2
Whitehorn
Pretty cool, but the bottom row of teeth are overkill.
06-20-2006, 08:57 AM#3
Werewulf
they are suppose to be wink*
06-20-2006, 09:05 AM#4
GoblinPornstar
I like it, will try to find a use for it somewhere. One thing that bothers me thou is that one of the dots on him are placed so it looks like a eye. I don't know if its noticible ingame thou (and I cant check right now)
06-20-2006, 09:07 AM#5
Whitehorn
Would serve as hostile terrain and/or a nature spell. Does it have a birth anim?
06-20-2006, 09:09 AM#6
Werewulf
broth?
erm..
no..

but it has devour and puke,(burrow=turns into a plant) and an ..awkward sleep anim..zink*

14 anims i think..

but i spent like..8 or 9hrs making this guy..dam..

EDIT: im also gonna add dust when he goes up and down in burrow,once i can get someone or i fix the after death ingame thing.
06-20-2006, 09:11 AM#7
Whitehorn
Birth.
06-20-2006, 09:15 AM#8
Werewulf
no, hmm.. but er.. no...

(dammit!)
06-20-2006, 09:47 AM#9
erwtenpeller
Make a birth anim, and this will be used in B&B. (after i reskin it to suit Soko though)
06-20-2006, 09:49 AM#10
Werewulf
suit soko?

??

ill make a birth anim. hold on...ill upload it next time im allowed on the comp.(most likly tommorow (14hrs.)
06-20-2006, 11:30 AM#11
erwtenpeller
Soko is a character in Blades&Billets. He's a kind of gnoll-like creature that dwells underground caves, farming mushrooms and other strange fungi and plants. He uses these attributes in his spells, and we could really use this plant model to make his ultimate as awesome as he deserves to have.

(if it will be used to will have to be reskinned into a more teal version, to suit the rest of his spells and muschrooms... If you dont mind ofcourse.)
06-20-2006, 11:37 AM#12
Werewulf
offcourse i dont mind :), luckily teir family is busy watching a movie and left this comp on.

read the first thread to see what iv updated.

ill upload at wc3sear once i get the death thing fixed or until i decide to ignore it or give up on trying to get it fixed.
06-20-2006, 05:47 PM#13
Freakazoid
Sexy! Perfect for a creep in my ,... someting.

1000 posts biatches! :P
06-21-2006, 04:38 AM#14
Werewulf
*i made the mesh-the shapes(sphere as the head,planes as the leaves,cylinders as teeth, and cylinder as the stem) in max7,

*exported in 3DSformat (i think).

*then imported in milkshape(had to fix the position on the elements(groups cuz they got jumbled in the export/import)

*uv'ed in milkshape(skin done in pspX), rigged(boned) then animated(easy part since this guy didnt have much bones or a complex build).

*then exported with Guesst's exporter to mdl,

*then typed in the squences and material/texture etc, added camera in magos(forgot to add on Mr.Plantyv1_2(adding now)

*tested ingame

*fixed any probs(that i could fix, like screwed up anims, fixed)

*Made the icons etc

i did try to add particles but it screwed up the bones, made the plant look like it was made of jelly.

I did try to add stuff like death sounds and spawn effects but it screwed up the mdl when i did it.

and ja, VERY mario like :>

But the original purpose or aim, was to make a one eyes demon with 2 legs but i turned it into a plant and said, hey! this is way better than the junk i was thinkin!! yay!!!
although i am aware this isnt a top nitch model and there are poorly done areas like the death anim(redid several times)
but i am actually happy this is better than my snow skat'in gay-dragon i did and uploaded at wc3sear.
06-21-2006, 07:10 AM#15
olofmoleman
You could try to add particles and sounds in Magos' model editor, it's quite usefull.