| 06-21-2006, 10:47 AM | #1 |
HI!:D I can't test my map right now, hoping someone will be kind enough to help me test when I am finished. I am nearly done. The only triggers I need help with are: 1. Dueling trigger. can someone please point me to a dueling trigger? I am not finding it very well on search. I must be typing in the wrong words. tyvm :D 2. Implementing 3 of the player slots as "observer only" slots. Anyone know how to do this? 3. Can you please check this trigger script to make sure it will work right? I can't test it out for myself :( Basically I am trying to make it so if player 1 leaves the game, his/her gold is divided equally among his/her allies: Trigger: Untitled Trigger 001
![]() Conditions
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| 06-21-2006, 11:02 AM | #2 |
that wont work, it will give 100% of the income to the last player picked. (I think) You need to make a variable on how many allies player one has, then divide 100 by that number and set this new number to a variable. Then use this variable in the Trigger: Player - Divert VARIABLE of the Gold income of (Triggering player) to (Picked player)So If player 1 would have 2 allies, 100 would be divided by 2 giving 50. You then Divert 50(%) of player one's income to both of the allies |
| 06-21-2006, 11:28 AM | #3 |
Trigger: Trigger
![]() Actions
![]() Set temp = Number of players in All Players matching player is an ally of (Trigger Player) and not equal to (Trigger Player).
It'll look something like that. I don't have the editor in front of me, but that's the gist of it. |
| 06-21-2006, 07:42 PM | #5 |
Yes, it looks ok, but the wait dosent actually need to be there. |
| 06-21-2006, 09:11 PM | #6 |
Yeap, looks perfect. Pardon it not looking the same on mine, I was trying to do the GUI from memory, so I knew it wouldn't be exact. I came pretty close though, eh? ^_^ |
| 06-21-2006, 09:17 PM | #7 |
!Yes! Thank you for helping me! No need to be sorry, I am just easily lost. I always like wait, better safe than sorry. !:D! |
