| 06-22-2006, 10:01 PM | #1 |
Ive been playing tropical tag for a while,and i enjoy playing as naga, but i see that fishes should be slightily nerffed for the problems below. -Some fishes can run to a speed where they can run pass a stasis trap and not trigger it, rendering it useless. - Fishes CAN act as a baricade, including images. This lets the fish and wisps mass mirrors during rescues to box the naga outside of the center. - Living hell for nagas when most fishes have wisp upgrade maxxed, they can curse/slow lock, and flame strike where ever the naga is with its unlimited range. - Fish sticks rock..... - Turtle jump is a pain, because by the time we start attacking the turtle, it can warp somewhere else. Plus its cooldown resets when it somehow dies and gets rescued. - Stunlock from just 12 towers. Ive seen this happen plenty of time, and its usually what makes the naga leave. Please leave a comment regarding these |
| 06-22-2006, 10:40 PM | #2 |
Well, point one and six will be taken care of for 2.7b. They are definetly problems. The other points lets discuss. |
| 06-23-2006, 12:41 AM | #3 |
If you've let the fish stay alive long enough to get 12 fully upgraded stun towers, you deserve all you get. Turtle jump sucks, you just need a revealer. If theres enough wisps in center with the upgrade to make life hard for you, then your winning. Be happy. The fish mass images to make it harder to kill them... WELL DUH. Try a Fish Hook. The only one of those i'd consider a problem with the game and not with the user is point 1, which is a simple oversight and is being fixed for the next ver. |
| 06-23-2006, 01:27 AM | #4 |
fish hook hooks the FIRST target it hits, meaning the images that are blocking. |
| 06-23-2006, 03:38 AM | #5 |
Try aiming? |
| 06-23-2006, 08:39 AM | #6 |
heh pheonix fish hook wouldnt work in that scenario where there's no openings around the fish. but seriously if there's enough wisps to do that. i think it should be last on your mind. heres some ideas for you net the fish so it cant get to the wisps. spear the fish temporal shift right up to the fish phase shift the fish out of there voodoo the fish or throw boulder aimed to kill him black hole the fish thus pulling him towards you. all the naga have abilities to kill/pull the fish out of areas. |
| 06-23-2006, 07:53 PM | #7 |
you jus need like 3 wisps, and a fish with the mirror thingie, and its enough to block out the naga, plus the fish can see the rock golem charging its rock throw, and a uncharged rock flies slowily, so the fish can dodge As the hole, the fish can block the stair area, so itll be out of range some fishes have ranged attack, so the net is useless VS a ranged fish. spear wont work VS netted fish, and they can juke/dodge it |
| 06-23-2006, 08:26 PM | #8 |
I think the wisps could be nerfed a bit, get a bigger cooldown on the abilities or something. |
| 06-23-2006, 09:40 PM | #9 |
Hmm well, I can make it so the ranged Fish can only save wisps with a melee atk. |
| 06-24-2006, 01:37 AM | #10 |
I thought you already did that -_- That is a definite must. BTW, i just did a test, it took 4 wisps and the mirror image thing to block off the middle, and by coming from a 90 degree angle from the fish i was easily able to hook him from one of the corners before he reached middle. Black hole was the same. |
| 06-26-2006, 01:43 AM | #11 |
ya if anything there needs to be MORE anticamp/rescue assistance, unless your retarded it should be easy to prevent a rescue if your there (which you shouldnt be CAMPING BASTARD) and as we all know, mirrors and totally unkillable, dont even stand a chance with cloak... |
| 06-26-2006, 11:17 PM | #12 |
camping wont do anything if the fishes can sleep/curse the nagas when they try to rescue, thats enough of a anti camp, dont u think? |
| 06-27-2006, 12:28 AM | #13 |
That was my thinking as well. I have buffed the reveal time to 15 seconds on reveal for the wisps. This gives them that "Sight" that they needed. |
| 06-27-2006, 03:47 AM | #14 | |
Quote:
no, its not, and they can only sleep in a short radius, il play a naga and camp, and show you how easy it is to get rid of a camper |
| 06-27-2006, 05:06 AM | #15 |
seriously all you need to do is circle around the middle just out of the sleeping radius. I've seen countless naga do this. the 15 second reveal should help it a bit. *keep in mind that I'm a naga player. But I prefer things to be challenging.* There is ONE thing that pisses me off though. I'm not sure it can be changed since they're actively attacking you, but the tower priority is far too high. It takes me ages of attack clicking specific buildings to try to get to the towers, because every time I finish attacking one, the naga goes stupid and runs around aimlessly trying to get to towers he cant reach. it hasn't been much of a problem in public games because I can simply hook the fishies. but the pathing staff is too limited in range and usually you end up dying before you can use it. and of course experienced fish move back and forth constantly so a hook cant be used on them. of course the only naga towers are REALLY bad for is the rock golem since his damage spell is the weakest as far as overall aoe goes. but on the plus side if a fish isn't smart enough to move out of its slow moving way, it will kill it. |
