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Help with replacing images

12-29-2002, 08:09 AM#1
Guest
i tried something simple, just doubling the size of the endurance aura image

i extracted it using img extractor 2
converted it to bmp (i only have paint)
resized it
flipped it vertically
convert it back to tga (acdsee)
added it back in, in the war3patch.mpq with the directory

i started the game, but the aura dissapears... (wrong "image mode")

so i repeated everything using thorns aura this time

i started the game, but the aura remains the same size...
i tried to do this to the war3.mpq but it still remains the same size...

where did i go wrong?

and how do i change the "image mode" between 0 and 8?
for example thorns uses 8 while endurance uses 0
i only know how to make 8
12-29-2002, 04:11 PM#2
spekkio
well, if you said you tried doubling the image size, then i think thats whats causing the problem... i think theres a limit for everything...
12-29-2002, 04:37 PM#3
Starcraftfreak
What file format was it before? Was it BLP before you extracted it? If it was BLP you have to open the TGA with the image extractor (Open -> Image) and save it as BLP before you implement it.
In addition I give you an advise:
As long as you don't develop a mod implement the textures directly into a map.
[glow=strength=2, color=red]Warning:[/glow]If you open the map after implementing files into it with WE and you save it with WE, the implemented files will be removed from the map (because WE "rebuilds" the map completely -> only the standard files of the map remain in it). But don't worry, if that is the case you can implement the files again into the map.

Anyway, I think these questions should go to the Skinning and Animating Forum
12-30-2002, 01:30 AM#4
Guest
it was blp when i extracted
i then changed it to tga and then bmp before turning it back to blp to add it back to the mpq file

Quote:
In addition I give you an advise:
As long as you don't develop a mod implement the textures directly into a map.

Warning:If you open the map after implementing files into it with WE and you save it with WE, the implemented files will be removed from the map (because WE "rebuilds" the map completely -> only the standard files of the map remain in it). But don't worry, if that is the case you can implement the files again into the map.

wats WE??? warcraft map editor?
i did not implement anything to any map...

i just tried to add the new aura image in the war3patch.mpq hoping that it would replace it with the new aura image i created, so that every time i play i would get a bigger aura image
12-30-2002, 04:06 PM#5
Krakou
If you have converted to bmp you will have lost the alpha channel and this may be your pb.
12-30-2002, 09:11 PM#6
ghostwar
Suggestion: use the W3M Map Utilities's [Etc.]-[Convert BLP Type] function.

What's [Convert BLP Type] function?
you can solve this problem by using [Convert BLP Type] function. when if you convert tga to blp and apply the map. but can't see the new blp picture and dont know what's wrong.
01-07-2003, 12:49 AM#7
Guest
Is it possible to convert a BLP to a picture file like a BMP? And what utility to do this.