| 06-23-2006, 01:15 PM | #1 |
I'm working on a spell based off of Bear Form, except it's a wolf not a bear, no big deal. The spell is called "Werewolf" so I need some expert opinions (that's pretty much anyone here) on how this spell should be implemented. 1). You cast it when you want it, you get new abilites (old set to a game chache) and you de-activate it when you want. 2). You can only cast at night, and it ends at dawn 3). It ALWAYS casts at dusk and ALWAYS ends at dawn. What do you guys think? The overall spell will be tough for me, as I've never used game chaches before, but I'll figure it out. I think I can make most o the spell myself, I just want your opinions. Also, How do I make it so that when you morph, you need to learn the new abilities given to you? (I think it's the same pretty much, just wanted to be sure) |
| 06-23-2006, 04:36 PM | #2 |
The spell sounds pretty good To give abilities when its being used. Just have simple trigger with A unit begins casting a spell, add 'Some ability', the standard stuff. Then when he casts is again (return to normal form) remove them and maybe add old 1s if he had them. BTW, 'Chache' is Cache :) |
| 06-23-2006, 05:00 PM | #3 |
yea i figured out cache was spelled wrong... heheh... Anyways, Would saving the hero to a gamecache, replacing the hero with the werewolf, then replacing the werewolf with the cached hero, but cacheing the werewolf, and just repeat it. would that work well? And I'm trying to make a trigger that saying that if the spell is cast during the morning, it stops and says that it can only be cast at night. I've got a general idea of doing it. I couldn't get the activate at night all the time, so night only casting works better. |
| 06-23-2006, 05:13 PM | #4 |
If this is used in any normal Hero map (AoS, Heroline War, etc.) then you shouldn't replace the hero with a normal unit, since that will fuck up the xp gain. Instead, you might want to use a basic metamorph which you then order the hero to cast at dawn and dusk (would need 0 casting time, else this could be bugged.) The metamorphed unit can use other abilities and stuff like that, and that is are you are asking for right? - Soultaker |
| 06-23-2006, 06:00 PM | #5 |
You could just save the exp and transfer it when the unit switches at night and back at dawn. |
| 06-24-2006, 02:37 AM | #6 |
This is a modified melee map. I'm not into AoS or DotA or anything like that. I'll metamorph (I forgot about that ability... lol ) I just can't figure out: 1) making it so that when the time of day hits 18:00 (night starts) the spell is automattically cast, then at 6:00 (morning begins) the spell to return is used. But that would mean I'd have to use the Bear Form ability, but I could make it so that the wolf the hero morphs into is a hero w/ the wolf model, sound set, etc. 2) setting all the stuff into a game cache (if nessecary, if I'm using metamorph I may not have to) That's all of my problems right now, I;ll try to fix them but I'm not sure. |
| 06-24-2006, 12:02 PM | #7 |
This should work fine: Trigger: Melee Initialization
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| 06-24-2006, 03:09 PM | #8 |
How long (in seconds) is a game day? Becuase all I have to do is set the time the ability lasts = the time night lasts, and the cooldown = the time day lasts. But isn't there a trigger to make it so that th ability is disabled or something like that? Hmm I'll have to check it out... Becuase all I'd need to do then is make it so that at 17:58 the ability is enabled, and at 5:58 the ability is disabled. I'll work on it. |
| 06-24-2006, 05:29 PM | #9 |
24 hour game time = 360 real-life seconds (either that or im mistaken for 3600, which is unrealistic) |
| 06-24-2006, 05:35 PM | #10 |
ah yes. 360 sounds right. 180 per night/day. Thanks :D I'm gonna work on the spell right now. |
| 06-24-2006, 11:24 PM | #11 | |
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| 06-25-2006, 06:26 AM | #12 |
uh oh... Thanks for the catch Aquilla. You've been a big help to me lately. I haven't progressed to far into the spell yet. :D |
