| 06-23-2006, 07:02 PM | #1 |
I found this rather strange exploit when playing around on pokemaul, but because all mauls are basically the same i guess this works on almost every maul there is. When the game starts, pick your race selector thingy and build your house at the bottom of the map in a line together with 4 friends. You have to be pretty quick but its definatly possible. As those houses are invulnerable you cannot leak ground units anymore :) However the units starts to attack the towers near, but if you place your houses at a little bit distance from the endpoint you can place towers behind the houses. I dont know if this has been mentioned before but id definatly fix this if i was making a maul. |
| 06-23-2006, 07:13 PM | #2 |
Make something better and stop wasting your time. There are so many other things wrong in mauls than just that. Also, "maul makers" arent really making anyhting. They are just editing the names of the towers to fit their theme. |
| 06-23-2006, 07:19 PM | #3 |
yep 90% of so-called Mauls are modified Wintermauls... most of the time they just change models/names, they don't ever bother changing the tooltips (Magma Crusher - most powerful lightning tower buildable ingame) |
| 06-23-2006, 07:34 PM | #4 |
true dat, double true! |
| 06-23-2006, 07:49 PM | #5 |
At the same time, Maul's are a great way to ease yourself into worldedit if you're not used to programs like it - particularly for those who have little technical know-how. |
| 06-23-2006, 08:14 PM | #6 |
No, they're not. They teach you nothing. Modified melee is a much better way in, or just messing around with random stuff. Taking someone else's ready made map is not. |
| 06-23-2006, 08:24 PM | #7 |
Yea, the best way i learnt GUI was getting a normal meele map, and using simple triggers like "Create unit for player", Last Created Unit, Remove Unit, and Add ability. It took me AGES to catch on what conditions are for =/. Although i was only 12 years of age |
| 06-23-2006, 08:42 PM | #8 |
I learned by making campaigns for Starcraft. The biggest initial challenge for me was why we had Events all of a sudden when I switched to the WE. :P To be fair though, I made a custom melee map as well. 300 triggered spells and only 56 used in the map by heros. It was my playground. |
| 06-23-2006, 09:40 PM | #9 |
When starting out, looking at maps doesn't do much. It is ok once you get the idea of how triggers work, because it shows you some examples of what to do. But when someone starts out, they should just experiment. Anyway, why should people waste thier time fixing this problem? If people want to cheat, let them. If people want to play fair and have fun, let them. |
| 06-23-2006, 09:51 PM | #10 |
Im not making a maul, im just pointing it out. Oh and its very easy to learn triggers if you already know a programming language, after all its only a GUI version of JASS :) |
| 06-23-2006, 10:35 PM | #11 |
GUI is a satanic, tattered form of jass to say the least. Besides, GUI is more of an algorithmic system, whereas jass is actual code. |
| 06-23-2006, 10:35 PM | #12 |
well, a lot of people who start using WE don't know programming. I started when i was like 11 or 12, so I didn't know anything like that :P |
| 06-23-2006, 10:59 PM | #13 |
I remember back in the day when i dident even know how to make a cliff bigger using terrain editor. Make my own abilities/units/items, or understand variables. I remember when i thought variables are a waste of time because you can do everything in GUI anyways, which was a big mistake, variables are everything! |
| 06-23-2006, 11:48 PM | #14 |
There is no such thing as a maul maker. The only maul maker was Duke-Wintermaul, any other maul is a copy. So like Chriz. also said, make something that's your own instead of making a copy of a (was good, before modified) map. |
