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New Patch?

06-23-2006, 11:12 PM#1
yuripro84
Did anyone else get a new patch downloaded, I think thursday? I just got disconnected, and then downloaded it when i tried to connect again.

Also, i was wondering.
Before the patch, wouldn't the following Not work?

Trigger:
Collapse Unit Creation
Collapse Events
Time - Elapsed game time is 3.00 seconds
Conditions
Collapse Actions
Unit - Create 1 Footman for Player 1 (Red) at (Center of Region 000 <gen>) facing Default building facing degrees
Collapse Unit Movement
Collapse Events
Unit - A unit enters Region 000 <gen>
Conditions
Collapse Actions
Unit - Order (Triggering unit) to Move To (Center of Region 001 <gen>)

It didn't count as "Entering A Region" if they were created there, right? This happened on one of my maps at least, so I had to do something different. Anyway, now you can do this, or I can? Maybe it is just me, I hope this doesn't make me look like an idiot lol.
06-23-2006, 11:16 PM#2
The)TideHunter(
Yes, their is a new patch.
Its another 1 of Blizz's coverups for dissconnects, hopefully his 1 will work.
The changlog explains everything they have changed, read that.
Both of your triggers have worked last patch and the new patch.
06-23-2006, 11:20 PM#3
yuripro84
Ya, i know they both worked, but didn't they bug up when together? Because on one of my maps, i told units to be created in one region. Then i said, when they appear in that region, they need to move. Seems to work now though? Maybe i miscoded before or something?
06-23-2006, 11:27 PM#4
The)TideHunter(
Hmm, as far as i can see, after 3 seconds the unit will be created then moved instantly to Region 003 <gen>.
Im sure its always been like this.
TD's and Maul's ect use this.
They create a unit, then have another trigger that when the unit enters the region they are being created in, it orders them to move.
06-24-2006, 12:06 AM#5
shadow1500
Quote:
Yes, their is a new patch.
Its another 1 of Blizz's coverups for dissconnects, hopefully his 1 will work.
The changlog explains everything they have changed, read that.
The new patch had nothing to do with disconnects:
Quote:
Originally Posted by Wc3 1.20e patch notes
FIXES

* Fixed an exploit that could happen in multiplayer games.

MAPS

* (2)TerenasStand
o Added some trees to high ground above Red start location to prevent a siege unit attack imbalance.
o Replaced Mercenary Camp type from Village to Lordaeron Summer.
06-24-2006, 01:24 AM#6
Pheonix-IV
The new patch is mostly about anti-hack stuff, Blizz have poured a ton of passive anti-hack stuff into the game, hence the stuff going on about 'Exploits'.
06-24-2006, 12:05 PM#7
The)TideHunter(
Quote:
Originally Posted by shadow1500
The new patch had nothing to do with disconnects:

It was posted on Blizzard forums that certain exploits, not intentially hacks, caused dissconnects at random times to random people.
They said the new patch was to stop this happening