| 06-24-2006, 10:47 PM | #1 |
How i can create (aura) & (spells) abilities For example: Aura level 1 - 10% damage ...etc And, how i can put "units abilities" in my heroes?? I only can put HERO ABILITIES ty pd. Srry but I can speak english very well. ![]() |
| 06-24-2006, 10:50 PM | #2 |
Sorry, I don't get what's your 1st question. But for your 2nd question, check the "Stats-" section of the spell. There should be 2 names that say: 1: Hero Ability (Check box to make it true or uncheck box to make it false) 2: Item Ability (Check box to make it true or uncheck box to make it false) Oh and at the top where you add abilities, there should be 2 names as well: 1: Hero Ability (Add hero's abilities...) 2: NORMAL Ability (You should see something call Inventory [Hero], and this is where you add unit's abilities) |
| 06-24-2006, 10:51 PM | #3 |
This isn't really a triggering question and should have gone in the happy lil' general forum. Anyways, you would go into the object editor, right click on the list and do 'create new spell'. Then choose a base spell, Command Aura for example, to base it off of. After doing this, if you want to add a unit ability to a hero, there's a little area right below hero abilities for it in the object editor. |
| 06-24-2006, 10:53 PM | #4 |
To make a damage ability, it must be based off a damage ability, so lets use Command Aura. Go to the ability tab in the Object editor, click New Ability, look for Command Aura in the list, and call the ability what you like. You can then set the Data - Damage Increase (%) per level to what you want, how many levels you want, if its Hero/Item/Unit ability. To give heros unit abilities: If you want to keep an ability a unit ability, but let the hero have it. Use a trigger like: Trigger: If not, change the 'Stats - Hero Ability, to true. Then a hero can have it in the object editor. EDIT: Rising_Dusk thinks like i do xD. |
| 06-24-2006, 10:56 PM | #5 |
Heroes have two ability fields, one for hero abilities, and another one for regular abilities (Hero Inventory and Hide, for example). As for the aura, you could simply create a new custom ability based off of Trueshot Aura. Then set the Data - Melee Bonus for each level to true. Change names, model, buff or whatever you like and you're done |
| 06-25-2006, 01:11 AM | #6 |
Moved to gen dev. Ironically I now suggest a scripted solution, something like bonusmod. It's buried somewhere in here. |
| 06-25-2006, 02:06 AM | #7 |
Thx! ... how i can find abilities ( more damage, more armor, more etc...) .... If i want "shadow strike" show the unit for X sec....? |
| 06-25-2006, 10:45 AM | #8 |
damage, armor and so on is under Abilities - Special - Items. Look for Item Armor Bonus, Item Damage Bonus, Item Life Bonus, Item Hero Stat Bonus, etc ... you want Shadow Strike to last longer? Change it's duration :) default is 15.1, the extra 0.1 is because of it having "decaying damage" I think |
| 06-25-2006, 07:37 PM | #9 |
I want shadow strike show the unit. (cant hide |
| 06-25-2006, 07:50 PM | #10 |
??? Do you want something like in WoW, when you are under Damage over Time you can't stealth? |
